Die4Ever

joined 2 years ago
MODERATOR OF
[–] [email protected] 2 points 1 year ago (1 children)

oh btw 3rd party apps aren't working with 0.19.0 yet, because of changes to the authentication API

[–] [email protected] 4 points 1 year ago (3 children)

you mean because the 3rd party apps don't support it yet?

[–] [email protected] 9 points 1 year ago (4 children)

my bug report was closed but I'm still seeing the issue on voyager.lemmy.ml even after it was updated to rc.5

https://github.com/LemmyNet/lemmy-ui/issues/2215#event-10991644637

maybe someone else here can confirm my findings?

@[email protected] @[email protected]

[–] [email protected] 4 points 1 year ago* (last edited 1 year ago)

The first is that listed subscriber numbers are for your server only

For your first issue, subscriber counts will be fixed in Lemmy v0.19.0

https://github.com/LemmyNet/lemmy/issues/1440

Preview here: https://voyager.lemmy.ml/communities?listingType=All&sort=TopMonth&page=1

The second is that there are many redundant communities, which makes it difficult for onboarding new users. There should be some way to group like-communities into super-groups based on topics

Yeah this one has an issue open, you could join the discussion if you have any ideas, this is a big one

https://github.com/LemmyNet/lemmy/issues/818

[–] [email protected] 2 points 1 year ago (3 children)

Well now you can use :0.19.0-rc.5 :)

[–] [email protected] 3 points 1 year ago* (last edited 1 year ago) (5 children)

it's in alpha currently, but you could still run it

I think you might have to use the :dev tag to get this update, a bit risky to stay on that tag though, maybe wait for the next docker image of an alpha release

[–] [email protected] 3 points 1 year ago* (last edited 1 year ago) (7 children)

in v0.19.0 Lemmy will automatically delete entries over 7 days old

https://github.com/LemmyNet/lemmy/issues/4113

https://github.com/LemmyNet/lemmy/commit/cb01427dcff14b3d88e30220695fc97978786a9a

currently it waits 3 months before deleting

[–] [email protected] 3 points 1 year ago* (last edited 1 year ago)

I think it's part of this https://github.com/LemmyNet/lemmy/issues/187

Also local only communities, since this isn't really possible with remote communities anyways https://github.com/LemmyNet/lemmy/issues/1576

[–] [email protected] 3 points 1 year ago

yes you're right, also that config flag was renamed to cache_external_link_previews

[–] [email protected] 12 points 1 year ago* (last edited 1 year ago) (2 children)

in v0.19.0 you could try disabling pictrs caching https://github.com/LemmyNet/lemmy/commit/1d23df37d86cc5cb6d7d9efaaf4360ecc9a9796f

    cache_external_link_previews: false

I don't think that will clear the existing cache though

[–] [email protected] 4 points 1 year ago

Yep haha, it was just running when I made my comment. It's the alpha testing server so it does go down sometimes.

[–] [email protected] 14 points 1 year ago* (last edited 1 year ago)

Clickbait title, it uses more than 8 cores just fine (obviously), but the scaling factor for how often threads should get scheduled wasn't going above 8 cores. So basically it was just running a bit suboptimally for extremely heavy multitasking, will be interesting if anyone manages to get a decent measurement on how much the fix helps.

 

cross-posted from: https://programming.dev/post/161693

We’ve been really busy this year so here’s a recap of the best additions since v2.0 was released a year ago.

New in v2.5 are Mirrored Maps!

We now have an installer program!

  • Helps with getting the game running well on modern computers for you and also handling the mirrored maps download and installation.

New game modes:

  • Zero Rando - great for first-time Deus Ex players! Disables all randomization features but keeps all the bug fixes, QoL improvements, and balance tweaks.

  • Randomizer Lite - Great for players who haven't played Deus Ex in a long time, or those who are intimidated by the full randomizer, or if you just want to keep the original mood of the game.

  • Serious Sam mode - same as the normal Randomizer but with 10x as many enemies with difficulty tweaked to compensate.

  • All 3 of these new game modes can also be combined with other mods: Lay D Denton, GMDX, Revision, or Vanilla? Madder.

Enemies Overhaul:

  • Randomly spawned enemies can now get randomly generated patrol routes.

  • New enemies with slightly different stats and appearances, see the wiki.

  • Randomly spawned enemies now appear as the same faction as the enemies near them. (No more Thugs with MJ12 Troopers.)

  • Enemies now have a random chance to have a helmet added or removed, and an additional chance for them to get a visor. A helmet slightly reduces damage, while a visor makes them resistant to pepper spray and gas grenades.

We're now at 56 goals with randomized locations, with 228 locations for those goals.

We're up to 177 bingo events for our built-in bingo tracker

Accessibility improvements:

  • New spoiler buttons on the Goals screen in case you get lost:

  • Show Spoilers: shows where goals are

  • Show Nanokeys and Show Datacubes: similarly highlights the locations so you can see them through walls

  • Goal Locations: tells you the possible locations for goals without spoilers or cheating

  • Entrance Locations: Provides a list of all the possible entrances in your current map (for Entrance Rando only)

  • Entrance Spoilers: Provides a list of all the entrances in your current map as well as where they lead (for Entrance Rando only)

  • Improved Training mission

Reduced pixel hunting

  • Datacubes/nanokeys/medbots/repairbots now glow

  • Crates that become emptied out now turn into cardboard boxes so you know from a distance

  • Improved visibility for some goals like a new in-game map of the ship and emails referencing the locations of goals.

  • Training mission improvements including explanation of some of Randomizer's features

  • Map teleporters are now visible and show text of where they will take you, especially useful if you're playing Entrance Randomizer mode or with Mirrored Maps enabled

Music Overhaul

  • Random song chosen for each area

  • Ability to add music files from Unreal and Unreal Tournament (someone in our Discord also added in music from Red Sun with some easy config file editing!)

  • Continuous music which keeps the music playing smoothly even if you die similar to Super Meat Boy

Support for the mod Vanilla? Madder. v1.75

  • This mod adds tons of new mechanics and I think when you combine it with Randomizer you get the most in-depth Deus Ex experience possible! We've been working together so when they released their update on April 10th we were ready with support on the same day!

Choose what map to start the game

  • If you want to start in Hong Kong or Paris, for example. You’ll start with an appropriate amount of skill points, augs, and equipment. Likewise, the bingo board will be intelligently built and scaled to match your position in the game.

Other Improvements

  • We've improved physics with enemies receiving knockback from high damage, and improved physics on gibs.

  • We've recently added a leaderboard in-game! Make sure you enable Online Features because it's disabled by default. Also check out our Mastodon bot (Twitter started banning bots, Mastodon is like an open source and community-run version of Twitter) https://botsin.space/@DXRandoActivity

  • Left clicking to use items even if you don't have inventory space for them, such as medkits, armor, and food

  • Tweaked some numbers to make the rates of enemy types, weapons, and items a bit more varied from run to run.

If you haven’t seen Deus Ex Randomizer before, here’s the trailer from v2.0 to give you a taste of the features already included:

Download here: https://github.com/Die4Ever/deus-ex-randomizer/releases

 

cross-posted from: https://programming.dev/post/161693

We’ve been really busy this year so here’s a recap of the best additions since v2.0 was released a year ago.

New in v2.5 are Mirrored Maps!

We now have an installer program!

  • Helps with getting the game running well on modern computers for you and also handling the mirrored maps download and installation.

New game modes:

  • Zero Rando - great for first-time Deus Ex players! Disables all randomization features but keeps all the bug fixes, QoL improvements, and balance tweaks.

  • Randomizer Lite - Great for players who haven't played Deus Ex in a long time, or those who are intimidated by the full randomizer, or if you just want to keep the original mood of the game.

  • Serious Sam mode - same as the normal Randomizer but with 10x as many enemies with difficulty tweaked to compensate.

  • All 3 of these new game modes can also be combined with other mods: Lay D Denton, GMDX, Revision, or Vanilla? Madder.

Enemies Overhaul:

  • Randomly spawned enemies can now get randomly generated patrol routes.

  • New enemies with slightly different stats and appearances, see the wiki.

  • Randomly spawned enemies now appear as the same faction as the enemies near them. (No more Thugs with MJ12 Troopers.)

  • Enemies now have a random chance to have a helmet added or removed, and an additional chance for them to get a visor. A helmet slightly reduces damage, while a visor makes them resistant to pepper spray and gas grenades.

We're now at 56 goals with randomized locations, with 228 locations for those goals.

We're up to 177 bingo events for our built-in bingo tracker

Accessibility improvements:

  • New spoiler buttons on the Goals screen in case you get lost:

  • Show Spoilers: shows where goals are

  • Show Nanokeys and Show Datacubes: similarly highlights the locations so you can see them through walls

  • Goal Locations: tells you the possible locations for goals without spoilers or cheating

  • Entrance Locations: Provides a list of all the possible entrances in your current map (for Entrance Rando only)

  • Entrance Spoilers: Provides a list of all the entrances in your current map as well as where they lead (for Entrance Rando only)

  • Improved Training mission

Reduced pixel hunting

  • Datacubes/nanokeys/medbots/repairbots now glow

  • Crates that become emptied out now turn into cardboard boxes so you know from a distance

  • Improved visibility for some goals like a new in-game map of the ship and emails referencing the locations of goals.

  • Training mission improvements including explanation of some of Randomizer's features

  • Map teleporters are now visible and show text of where they will take you, especially useful if you're playing Entrance Randomizer mode or with Mirrored Maps enabled

Music Overhaul

  • Random song chosen for each area

  • Ability to add music files from Unreal and Unreal Tournament (someone in our Discord also added in music from Red Sun with some easy config file editing!)

  • Continuous music which keeps the music playing smoothly even if you die similar to Super Meat Boy

Support for the mod Vanilla? Madder. v1.75

  • This mod adds tons of new mechanics and I think when you combine it with Randomizer you get the most in-depth Deus Ex experience possible! We've been working together so when they released their update on April 10th we were ready with support on the same day!

Choose what map to start the game

  • If you want to start in Hong Kong or Paris, for example. You’ll start with an appropriate amount of skill points, augs, and equipment. Likewise, the bingo board will be intelligently built and scaled to match your position in the game.

Other Improvements

  • We've improved physics with enemies receiving knockback from high damage, and improved physics on gibs.

  • We've recently added a leaderboard in-game! Make sure you enable Online Features because it's disabled by default. Also check out our Mastodon bot (Twitter started banning bots, Mastodon is like an open source and community-run version of Twitter) https://botsin.space/@DXRandoActivity

  • Left clicking to use items even if you don't have inventory space for them, such as medkits, armor, and food

  • Tweaked some numbers to make the rates of enemy types, weapons, and items a bit more varied from run to run.

If you haven’t seen Deus Ex Randomizer before, here’s the trailer from v2.0 to give you a taste of the features already included:

Download here: https://github.com/Die4Ever/deus-ex-randomizer/releases

 

cross-posted from: https://programming.dev/post/161693

We’ve been really busy this year so here’s a recap of the best additions since v2.0 was released a year ago.

New in v2.5 are Mirrored Maps!

We now have an installer program!

  • Helps with getting the game running well on modern computers for you and also handling the mirrored maps download and installation.

New game modes:

  • Zero Rando - great for first-time Deus Ex players! Disables all randomization features but keeps all the bug fixes, QoL improvements, and balance tweaks.

  • Randomizer Lite - Great for players who haven't played Deus Ex in a long time, or those who are intimidated by the full randomizer, or if you just want to keep the original mood of the game.

  • Serious Sam mode - same as the normal Randomizer but with 10x as many enemies with difficulty tweaked to compensate.

  • All 3 of these new game modes can also be combined with other mods: Lay D Denton, GMDX, Revision, or Vanilla? Madder.

Enemies Overhaul:

  • Randomly spawned enemies can now get randomly generated patrol routes.

  • New enemies with slightly different stats and appearances, see the wiki.

  • Randomly spawned enemies now appear as the same faction as the enemies near them. (No more Thugs with MJ12 Troopers.)

  • Enemies now have a random chance to have a helmet added or removed, and an additional chance for them to get a visor. A helmet slightly reduces damage, while a visor makes them resistant to pepper spray and gas grenades.

We're now at 56 goals with randomized locations, with 228 locations for those goals.

We're up to 177 bingo events for our built-in bingo tracker

Accessibility improvements:

  • New spoiler buttons on the Goals screen in case you get lost:

  • Show Spoilers: shows where goals are

  • Show Nanokeys and Show Datacubes: similarly highlights the locations so you can see them through walls

  • Goal Locations: tells you the possible locations for goals without spoilers or cheating

  • Entrance Locations: Provides a list of all the possible entrances in your current map (for Entrance Rando only)

  • Entrance Spoilers: Provides a list of all the entrances in your current map as well as where they lead (for Entrance Rando only)

  • Improved Training mission

Reduced pixel hunting

  • Datacubes/nanokeys/medbots/repairbots now glow

  • Crates that become emptied out now turn into cardboard boxes so you know from a distance

  • Improved visibility for some goals like a new in-game map of the ship and emails referencing the locations of goals.

  • Training mission improvements including explanation of some of Randomizer's features

  • Map teleporters are now visible and show text of where they will take you, especially useful if you're playing Entrance Randomizer mode or with Mirrored Maps enabled

Music Overhaul

  • Random song chosen for each area

  • Ability to add music files from Unreal and Unreal Tournament (someone in our Discord also added in music from Red Sun with some easy config file editing!)

  • Continuous music which keeps the music playing smoothly even if you die similar to Super Meat Boy

Support for the mod Vanilla? Madder. v1.75

  • This mod adds tons of new mechanics and I think when you combine it with Randomizer you get the most in-depth Deus Ex experience possible! We've been working together so when they released their update on April 10th we were ready with support on the same day!

Choose what map to start the game

  • If you want to start in Hong Kong or Paris, for example. You’ll start with an appropriate amount of skill points, augs, and equipment. Likewise, the bingo board will be intelligently built and scaled to match your position in the game.

Other Improvements

  • We've improved physics with enemies receiving knockback from high damage, and improved physics on gibs.

  • We've recently added a leaderboard in-game! Make sure you enable Online Features because it's disabled by default. Also check out our Mastodon bot (Twitter started banning bots, Mastodon is like an open source and community-run version of Twitter) https://botsin.space/@DXRandoActivity

  • Left clicking to use items even if you don't have inventory space for them, such as medkits, armor, and food

  • Tweaked some numbers to make the rates of enemy types, weapons, and items a bit more varied from run to run.

If you haven’t seen Deus Ex Randomizer before, here’s the trailer from v2.0 to give you a taste of the features already included:

Download here: https://github.com/Die4Ever/deus-ex-randomizer/releases

 

brand new track

 

cross-posted from: https://beehaw.org/post/615525

"OpenRCT2 is an open-source re-implementation of RollerCoaster Tycoon 2 (RCT2), expanding the game with new features, fixing bugs and raising game limits."

A project I never see great brought up enough so here's some love to a great classic game that's been revitalized by fans.

 

cross-posted from: https://beehaw.org/post/615525

"OpenRCT2 is an open-source re-implementation of RollerCoaster Tycoon 2 (RCT2), expanding the game with new features, fixing bugs and raising game limits."

A project I never see great brought up enough so here's some love to a great classic game that's been revitalized by fans.

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