I'm a fan of flow by priority, and use smart splitters to overflow to the next priority. Let the belts balance themselves once production becomes saturated.
Dettweiler42
inhales
BILL! BILL! BILL! BILL!
It does update achievements. It's really just play time that seems to have issues
I can't help but question the accuracy of this list, since the Steam Deck doesn't seem to log hours for games played in offline mode correctly. I easily have hundreds of hours unaccounted for. It will also add played time for hours spent in standby with a game running, but then wipe all of the hours played and in standby once I connect to the internet.
Perhaps we will discover it's the neurotypicals that are actually divergent.
Congrats on having enough income to pay your loans quickly. Most of us aren't as fortunate.
Thanks! I'll check it out on my next night off.
Just to jump onto this comment: Factorio just released a major expansion this week.
In a similar vibe, Satisfactory just left early access a few weeks ago.
Whatever line needs to be up and running first, send full belts. Install smart splitters on those lines and designate an overflow direction. Merge those overflow belts into other belts, rinse and repeat for following belts. It will auto balance once the intakes of the machines fill up, and your material production can keep contributing to active production. Example I found online
Another option is to use the double size storage containers to act as both buffers and automatic mergers/splitters.