DarthYoshiBoy

joined 1 year ago
[–] [email protected] 0 points 5 months ago

My kids have child phones on Google Fi which allows me to shut down their Internet with a couple of button presses. Are they simple devices if I geofence their internet access off while they're in school? I somehow doubt it, but it does meet the definition as you've stated it, which in turn means it is as @originalucifer said, not exactly cut and dry.

[–] [email protected] 5 points 5 months ago

I accidentally misclicked this article and reported it as spam while I was trying to report some prescription drug spam. Hopefully it's not adversely affected. I wish there was an Undo on that action.

[–] [email protected] 5 points 6 months ago (1 children)

I mean, it's worked for exceptionally well for C. Montgomery Burns, so why not this other cartoon miscreant?

[–] [email protected] 7 points 6 months ago (1 children)
[–] [email protected] 7 points 6 months ago

Just as an FYI, Steam has some granularity for privacy settings, your profile can be private while your friends list is not. Steam defaults profiles to private since 2018 and as I recall I had to go and open mine back up after they made that change in 2018 (I enjoy having SteamDB able to give me some analytics on my account, which it cannot do while things are private, so I took my stuff public.) I believe that they made that change retroactive to some degree else I could have continued using SteamDB without having had to change anything in my profile which worked before the change.

I just sicced SteamHistory on a Steam account that I use for managing some dedicated servers I host, I've never futzed with the privacy settings on that account, but it does have a single friend that I set up so one of the server admins could find the account, and SteamHistory is completely unaware of that fact. It shows that the account has 0 friends and I was able to confirm that this is not the case from the perspective of that account.

You (or your friends) can check your privacy settings for Steam at https://steamcommunity.com/my/edit/settings

That said, and you did touch on this OP, nothing on the Internet should be considered private, even in the best cases it's still data that you don't have 100% control over and you should assume that it COULD be public at any time because that scenario is always only one data breach away. If you're not comfortable with your data being known by others, you should not put it on the internet in any form under any circumstances; privacy settings will not save you.

TL;DR: It seems that whatever means SteamHistory is using, they are bound by the limitations of the Steam Privacy settings, so if your stalkers were able to figure out where your account moved via SteamHistory, it's probably because your friends do not have 100% of their stuff set private or because someone inside your circle of trust is giving the stalkers an inside scoop.

[–] [email protected] 5 points 6 months ago

In today's earnings call, EA CEO Andrew Wilson says he has been playing the next Battlefield game with the development team and it will be a "tremendous live service."

"a tremendous live service" said Wilson, "...but a fairly terrible gaming experience." 😁

Honestly, I think he may be right with his statement in so much as he was using Webster's second definition for tremendous.

[–] [email protected] 1 points 6 months ago (1 children)

The existence of one premier dominant platform is called a fucking monopoly.

Read the first sentence of the Cornell Law Legal Dictionary:

A monopoly is when a single company or entity creates an unreasonable restraint of competition in a market.

Restraint of Competition links to the FTC doc that defines what that is in a page titled "Monopolization defined" and it offers a two pronged test which is exactly what I've been saying all this time, they have to be the leader in their market which they have to have "gained or maintained through improper conduct."

Your lay interpretation informed by feelings that it's bad we have a market leader (and even there I'm giving you a huge gimmie because Google Play, GOG, EGS, Xbox, UPlay, and Amazon Games all exist and sell PC games in a digital storefront entirely absent Steam, and for stores that aren't absent Steam, as I noted before even games sold for use on Steam may not net Valve any revenue thanks to the ability of devs to sell their keys directly) is just not the correct interpretation for whether Steam is a monopoly. EA alone made almost as much revenue in 2023 as Valve did, which isn't an apples to apples comparison since EA does business a lot of places, but they're just one of a lot of big fish who don't always put money in Valve's pockets in the Digital PC Games Distribution market. Many devs sell their games as Steam keys on Amazon, GameStop, Newegg, Best Buy, Walmart, Target, and all the others I linked before and Valve gets nothing (Excepting maybe a freeloading user) from those sales.

Out of curiosity I went to check out my account to see what I had bought "from Valve" vs "not from Valve" on Steam and it turns out that I own 1724 games on Steam. We can break that down in the transaction history, but I'm not going to go line by line to figure out which are DLC and which are games so this next part won't add up to 1724, but I'm providing the number to give some context for the remaining numbers so it doesn't just look like most of my transactions are MTX or something silly where Steam is actually getting something. I think it is illuminating to show that I have only made 718 purchases through Steam, I have been gifted 70 games, and I have 209 transactions which were indicated to be "Complimentary" where most seem to be DLC but there are a few games in that mix, so let's be charitable and give Valve the whole lot those as sales even though they were likely nothing of the sort. I have in my transaction history 1152 transactions that are listed as "Retail" which is Steam's way of showing that I didn't get the game or DLC from them. In 16 years of using Steam, Valve has charitably gotten a cut of 997 interactions, while I have given Steam 0% of a transaction 1152 times. That means that Valve has gotten a cut for only 47% of the content that they provide me at the absolutely most charitable interpretation of the data. So far as my account is concerned, if they're monopolizing the market, they're doing a terrible job of it by letting everyone else out there take the majority of the money while bearing none of the costs for Steam's infrastructure and development.

You can dismiss the fact that there is a historical record of Steam often not being the cheapest place to buy a game, or you can claim that just because there is a dominant player we defacto have a monopoly, or any of the other insane claims you've made but the fact is that there isn't a finding of law anywhere stating that Steam is a monopoly and it's unlikely there ever will be because they just don't meet the standard defined even if you cut down the market to the slimmest possible framing.

Unfortunately, we have clearly reached an impasse where you refuse to acknowledge statements of fact as written and will just "blah blah blah" away inconvenient facts, so I suppose this is where we part ways. Hopefully the next time we meet will bear better fruit.

[–] [email protected] 2 points 6 months ago (1 children)

the long term ability to raise price or exclude competitors.

Which you seem to take for a granted, but won't provide even a theoretical for how that might have happened here?

[–] [email protected] 2 points 6 months ago (3 children)

Here, it's easy:

Then courts ask if that leading position was gained or maintained through improper conduct—that is, something other than merely having a better product, superior management or historic accident.

Does not in fact say:

Then courts ask if that monopoly was gained or maintained through improper conduct—that is, something other than merely having a better product, superior management or historic accident.

The standard has multiple prongs. You might have "monopoly power" without in fact being a monopoly because being a monopoly requires meeting a legal standard where being the in the leading position of a market is not the singular qualifier.

[–] [email protected] 2 points 6 months ago* (last edited 6 months ago) (3 children)

The documents you picked are telling you, being a monopoly and doing harm are separate questions. The ability comes first, and that ability comes directly from market dominance.

This is not at all what those documents say, they state unequivocally that a monopoly has to create unfair conditions for competition AND they have to be dominant in their market. A company that creates unfair conditions for competition in their market is not a monopoly, a company that is dominant in their market is not a monopoly, it is both conditions combined that make a monopoly.

When Steam excludes a game, for any reason, that game usually sells a lot less.

Yeah, you're right, it was unfair of Steam to exclude Alan Wake 2 and cause them to lose all those sales. ಠ_ಠ

for most sales, the price on Steam is the price.

The entirety of the isthereanydeal.com website and their history for almost every game in the database proves that this is false, are we not going to require facts in this discussion any longer?

‘Poor sales are your own fault for not selling through the one store that matters,’

YES!!! FUCKING YES! If you choose to exclude the premier dominant platform that your product might appeal to, that is YOUR FAULT! Nobody owes you sales when you choose to do dumb things.

By your logic

Nothing sensible ever follows these words.

In your case you couldn't be more correct. Touché sir.

[–] [email protected] 2 points 6 months ago* (last edited 6 months ago) (5 children)

Pointing out which meaning applies is how definitions work. One is enough.

So which is it? Because the only one that might apply is the last and that one has a complicated legal meaning that is multiple parts of which you only seem to care about a single part: https://www.merriam-webster.com/dictionary/monopoly

[–] [email protected] 2 points 6 months ago

I was going to get to this but my last comment ran over the 5000 character limit and had to be trimmed back. I was just going to drop it, but on reflection it is important to drive the distinction home, so here it is:

It is a dead simple fact that Steam’s market share is real fuckin’ high. So high that everyone else barely counts. We have a word for that.

We have a word for that.

Yeah. We do. That word is dominance. It is not monopoly because monopoly has qualifiers beyond dominance.

 

I have a USB-C hub that has an NVMe slot built in and offers USB-PD power passthrough. My intention had been to use that hub to dual boot Windows from a 2TB NVMe so I could run native Gamepass and Genshin Impact on my Steam Deck, while keeping the majority of that drive formatted to share games between SteamOS and Windows, but it seems that any time the device changes power states the NVMe drive is disconnected and reconnected as part of the process.

This is problematic enough when I start Windows from the NVMe SSD in the enclosure connected to power, things work fine until the Steam Deck reaches full charge and the USB-PD is renegotiated so as to run things from the charger rather than continually topping up the battery. Windows dies immediately because the disk briefly goes away and comes right back. So fine, I just don't start my Deck with the hub connected unless the Steam Deck is fully topped off and problem solved?

That's all fine and well, but it becomes unbearable when I use my fancy 120w charging brick that offers multiple USB ports to power/charge multiple devices which charger renegotiates every device plugged in whenever any device is added, removed, or changes power states. If my Kindle Fire hits full charge while I'm playing on my deck, the connection to the NVMe storage is killed and anything with files open from the drive takes a dump. This happens in Windows and in SteamOS.

I've used the same NVMe drive in several different external enclosures hooked up via USB-A, with several different USB chargers (all 65w or higher,) all through the same hub that has the NVMe slot built in, through a fancier Lenovo hub, and a through a cheap $20 number from Amazon; all of the hubs have USB-PD passthrough and no matter what the setup it seems like no drive will stay connected in any arrangement if the power delivery situation changes in any way.

The question then is this: What is responsible for this behavior?

Is the Steam Deck uniquely unable to keep data connections open while power delivery is renegotiated, are all 3 of the hubs I have botching things and another hub would allow this behavior I desire, or is this normal for the USB spec and it's just not possible to have a reliable data connection going during a USB-PD state change? I've been unable to find any answers searching the Internet, so if you've got an authoritative source on the answer to my question, I'd love to see it and know if I should just give up on my dream or if there's a solution somewhere.

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