Chet_Awesomelad

joined 1 year ago
[–] [email protected] 41 points 7 months ago (5 children)

Lmfao the trailer doesn't even include any dialogue from Will Smith's character?! Imagine paying (I assume) millions of dollars to get an A-list Hollywood celebrity in your game and you don't even show them in your trailer!

[–] [email protected] 46 points 7 months ago (13 children)

I really like the way that he thinks, with each game being a way to learn new systems / implement new tools / increase the studio's knowledge and skill. Such a great way to take on projects - it ensures that each game brings something new to the table, and it puts you in an even better position to tackle the next project.

My only request for the next game is: please don't have it start with the player imprisoned on a ship and for the ship to be attacked by monsters so the player can use the chance to escape into a deadly situation only to be rescued at the last second by an unknown powerful being before waking up on a beach. Twice is enough, thanks.

[–] [email protected] 3 points 8 months ago (1 children)

Wrong. FF7 was the second-best selling PSX game of all time, and is also the best-selling single-player Final Fantasy game. If you consider that remaking FF7 means getting the original fans PLUS introducing it to an entire generation of gamers who never played it on PSX then you would definitely expect it to sell.

If they didn't think a remake would sell then why did they literally call it "FF7 Remake" and not something else?

[–] [email protected] 2 points 8 months ago

Glad you're enjoying it!

[–] [email protected] 8 points 9 months ago (2 children)

Caves of Qud, Ancient Domains of Mystery, Tales of Maj'Eyal, Cataclysm: Dark Days Ahead, and Dwarf Fortress Adventure Mode are all examples of modern games that meet the definition of a "traditional roguelike" - which is the term Steam uses to categorise games that are actually like Rogue, as opposed to games that just have permadeath and procgen.

However, dorks like the guy who wrote this article need to understand that language evolves. Roguelike doesn't mean the same thing today as it did 30 years ago. There's no problem whatsoever with games like Slay the Spire, Dead Souls and FTL being called roguelikes - you can see in an instant that these games don't meet the definition of the traditional roguelike. The claim that this terminology is confusing or frustrating is just not true.

[–] [email protected] 5 points 10 months ago

The main theme does the same for me, those opening bars are just pure bliss to me

[–] [email protected] 3 points 10 months ago

Looks good, basically the same gameplay as the first game but with updated graphics - which is exactly what I'm after. I like that you can stand on enemies instead of falling through them. The spell effects look really good, and I liked seeing an armoured caster.

[–] [email protected] 4 points 1 year ago (3 children)

I tried playing Outer Worlds but my main complaint was that I was constantly being overwhelmed by just how garish and visually busy the game was. The area that I was exploring was a bit too colourful, a bit too cluttered, and enemies didn't stand out well enough for me to differentiate them from the background visual elements. I got frustrated with the number of times I wouldn't notice an enemy until I was right on top of them.

Another issue I faced was a classic dissonance seen in most RPG/FPS blends - it's where you can equip a high powered rifle and shoot an enemy in their unprotected head only to watch them shrug the shot off with ease as their HP bar drops by a measly 10%. It ruins immersion for me, just reminds me that I am not actually an adventurer exploring a strange new universe, I'm just a guy playing a video game.

Apart from that, there was a lot to like! I liked the story that I got to experience, the characters seemed cool, the quests were interesting. I just couldn't push past the things that bothered me to see more of the stuff I liked.

[–] [email protected] 4 points 1 year ago (3 children)

GOG once did enforce the use of DRM-free executables, but (as far as I understand it) once they expanded their store to include modern AAA titles, some of the bigger game companies refused to follow that rule so they dropped the requirement.

[–] [email protected] 28 points 1 year ago

The writing is the strongest part of the game in my opinion. But the writing almost NEVER translates to interesting gameplay.

As an example, there's a quest where you're tasked with tracking some bad guys through a labyrinthine canyon, then you need to search for clues to find out where they came from, who hired them, etc. The gameplay for the quest is about the least imaginative way to interpret that story - the tracking is just following waypoint markers on your screen; the combat is just shooting four basic enemies; and finally the "search for clues" is just looting one item from the enemy leader's corpse. Then you fast travel back to the quest giver and get some credits as a reward.

Nearly every quest is like this. They present an interesting story via the dialogue, but then the actual gameplay for the quest is always just travel to a location, shoot some bad guys and/or pick up an item and/or talk to a person, then fast travel back and get some credits.

 

I've been playing this today on GamePass for PC and it's really fun!

The trailer looks very chaotic but the game is actually a really well-paced Metroidvania/puzzle game where you collect orbs that contain different worlds. You can access the world within an orb using a portal, and you can even carry other orbs into the world with you so you can end up being in a world-within-a-world-within-a-world kind of thing.

Your character doesn't have weapons or gear that you upgrade. Instead you upgrade the orbs themselves - they can do things like shoot energy balls, switch certain parts of the world between a corporeal/ethereal state, reveal hidden pathways, etc. You complete this upgrade by defeating the boss within each orb's world - the combat is done through the clever manipulation of objects within the world though, rather than by having your character attack directly.

At first you only have one orb and the puzzles are simple, but later in the game you're juggling four orbs - each containing its own unique world, each with a unique special ability, each capable of entering the other worlds - and the puzzles become more and more devious.

Apart from the gameplay, the visuals, sound effects and music are all great too. It's got a really unique art direction, and all combined they form a really alien landscape.

[–] [email protected] 1 points 1 year ago

I fucking love Next Fest, it's such a great way to find new games from smaller developers. I've already queued up 7 demo downloads, can't wait to try them!

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