Allectus

joined 1 year ago
[–] [email protected] 8 points 11 months ago

Apollo 11 VR. I would be amazed if it's a common response as most folks would probably just think of it as a very boring simulated rollercoaster. For me it produced an overwhelming feeling of awe as I reflected on humanity's path to that point and the enormity of lifting off from our little blue pearl.

[–] [email protected] 2 points 1 year ago

Virginia came later, for what it's worth.

 

Has anyone seen any discussion on how companions behave in combat?

I haven't seen anything so far and am a bit worried that they just follow you around like in previous fallout games....

I'm hoping that companion interactions are somewhat similar to how mass effect handles it: you can have them move to a specific spot and use particular abities. Any idea how it actually works?

 

From pre release press it seems that there's lobby based 1v1 and 3v3 deathmatch. Are there any other game modes or modifiers? How many maps are there? How varied are the maps? How has the pvp been in your experience?

Thanks!

[–] [email protected] 1 points 1 year ago

I launch normally through steam, though with the skip launcher option on so I don't have to bother with the splash screen.

[–] [email protected] 1 points 1 year ago

You should check out Solasta: Crown of the Magister and it's DLCs. With the unfinished business mod it's the closest to RAW DND available.

Critically it has fantastic support for full custom campaign creation as well, as can be seen in the workshop. Custom overworld campaign map linkages only became possible in the past month or so, so most custom campaigns are linked areas (not unlike BG3). Now that overworld maps are also possible I can't imagine a reason to use another toolset.

[–] [email protected] 5 points 1 year ago* (last edited 1 year ago)

I run a bunch, mostly focused on making the game closer to DND 5E where possible, expanding build options, somewhat more difficult and tactical, and more immersive generally. I've been very happy so far.

[–] [email protected] 1 points 1 year ago (2 children)

I use BG3 mod manager for most mods. For that one though you have to do everything manually, if I recall. It was just a matter of dropping the files from the zip file into the game directory and overwriting (I of course backed up my own copies first).

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago) (4 children)

The achievement enabler introduced a bunch of odd bugs for me (e.g. skipping interactions as if I'd pressed a button) that coupled with the fact that it's a full on dll replacement (read: arbitrary code execution) skeeved me out enough to uninstall it.

If definitely did work for enabling achievements while playing modded, for what it's worth though.