Year of linux desktop, amirite?
Jesus, news outlets love hyperbole, don't they. We are not even at 5% market share.
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Year of linux desktop, amirite?
Jesus, news outlets love hyperbole, don't they. We are not even at 5% market share.
He specifically didn't say that. Instead of criticizing that they aren't nuanced enough you should read the nuance they actually wrote:
Let me be clear: The odds of a massive, immediate shift away from Windows PCs aren’t great. This isn’t a “year of the Linux desktop” rallying cry. But if there is a Linux desktop that exists today, it’s the Steam Deck. And that makes SteamOS a bellwether for greater proliferation of non-Windows devices (if not necessarily “Linux” specifically) in a huge range of form factors.
I don't know how long it'll take desktop Linux to reach 10% market share. Could be a couple of years, could be decades, could be never. But once it reaches 10%, I give it 5 years before it's over 80%.
When most/all multiplayer games start working on Linux that's when Linux can really start taking off.
It's the year of the Linux Desktop!!
That would be nice, having good competition solves a lot of problems. Plus if steamOS gains enough traction more large game studios may start to specifically support it.
I'm at an uncomfortable crossroads of knowing enough to hate Microsoft, but not knowing enough to trust myself with switching to Linux. I'm like just barely tech-literate enough to wander into places like Lemmy, but beneath some surface level shit I'm probably one of the dumbest motherfuckers here when it comes to not setting my devices on fire.
So... a 'Linux for dummies' sounds exactly like what I need!
Well, there are a lot of newb-friendly distros these days. Some options:
Any of those should be pretty friendly to users new to Linux, and they go roughly in order from fitness as a regular desktop (top down) to fitness for gaming (bottom up), but any of them can handle gaming and desktop stuff pretty equivalently.
Gaming is only a fraction of what we need to get people to move away from Windows.
Yes, it's only a fraction, but most of the rest is going to SaaS through web browsers or mobile apps, because companies get to control and force subscriptions that way, but has a side effect of targeting a browser as a platform rather than an OS. Gaming in browser is more in the pain point of browsers, so it's a use case that demands OS.