this post was submitted on 18 Jul 2023
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Datamined / yoinked from the reddit discussion thread.

Spreadsheet

The new spells are at the bottom, starting with Goblin Punch.

I haven't done any blue mage raiding so I'm interested to hear other people's thoughts. There are some interesting ideas:

  • Infinite duration dot, another 60s duration dot
  • Pairs of moves that interact in a combo for extra damage or healing
  • 50% Physical or Magic mitigation. Maybe this is stance-based, like used with Veil of the Whorl or Schiltron? Or it will be a coin toss which mitigation you receive.
  • Front positional
  • Knockback effect... on enemies AND party members

What else stands out to you? What do you think the most difficult Eden mechanics will be for BLU teams? I think I heard something about the Titan orange/yellow/blue conga line already. Does anything seem impossible?

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[–] [email protected] 2 points 1 year ago* (last edited 1 year ago) (1 children)

The one thing I was most curious about is if this meant it'd be easier to get the mounts for non-savage raiders. Especially the skyslipper, which is one I've always wanted. I don't do savage raiding but I do BLU

[–] [email protected] 3 points 1 year ago

The E4S mount is easy to get these days. We outgear the fight unsynced now in 630-640+ ilvl gear, the boss dies before phase 2 and there's only a couple of mechanics to watch out for.

You can watch the first 5 minutes of Joonbob's E4S guide for a quick idea (mostly the colored shapes) but it isn't too dangerous. Solo tank is fine, solo healer if they know what they're doing.

If you give it a few pulls in Party Finder "mount farm" etc. you can beat the fight pretty quick.

[–] [email protected] 2 points 1 year ago

many of them seems to be quality of life for tank in dungeon (aoe blood drain, aoe proc healing, front position, etc)

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