this post was submitted on 27 Nov 2024
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[–] [email protected] 24 points 4 weeks ago (2 children)

I'll just wait for the Witcher 4 patch 2.0, which will release after 3 years from the original release date and will actually contain the advertised game.

[–] [email protected] 3 points 4 weeks ago

...and be $15 on gog.com

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[–] [email protected] 12 points 4 weeks ago (2 children)

Cool, can't wait for the stutter, as per every other UE5 slop to come out

[–] [email protected] 12 points 4 weeks ago

Expect minimum requirements = 5070ti,

5090 recommended for 60 fps with DLSS

[–] [email protected] 2 points 4 weeks ago (5 children)

I don't know get why they would make it with UE5 when they have their own in-house engine.

[–] [email protected] 11 points 4 weeks ago

Others answered but it's easier/cheaper for them to use a vendor's engine. It makes sense.

What sucks is that UE seems to almost have a monopoly on engine leasing. I wish there were more options. Having all games use the same engine is putting too many eggs in the same basket.

[–] [email protected] 10 points 4 weeks ago

They ended RedEngine with Cyberpunk 2077, too much work. Everything going forward will be UE.

[–] [email protected] 5 points 4 weeks ago

It's hard work to maintain and develop your own engine.

[–] [email protected] 5 points 4 weeks ago* (last edited 4 weeks ago) (1 children)

They claimed that it was expensive and was part of the reason for cyberpunk's turbulent launch.

It's a real shame though, most UE5 runs awful it seems, and are still limited by single thread performance, unlike RED Engine which scales far better with more CPU cores.

[–] [email protected] 1 points 4 weeks ago (1 children)

Tbh RED engine also has its plethora of problems, missing features, and makes it harder to onboard new team members (need to train on new engine instead of basically every single dev having experience with unity or unreal).

Not that unreal is perfect by any shots.

[–] [email protected] 1 points 4 weeks ago

They should go back to the NWN engine.

[–] [email protected] 1 points 3 weeks ago

Aside from doing the work to maintain and update your own engine, there is also the problem of onboarding new hires. If you use a standard you can go out and hire people already experienced with working on the engine. If you use your own, you have to teach a new hire to use it before they can be any help.

I read that this caused a lot of development woes on Halo Infinite for example.

[–] [email protected] 12 points 4 weeks ago

Fantastic news. I loved Witcher 3, we will see how good 4 is.

[–] [email protected] 8 points 4 weeks ago (1 children)

so more gwent distractions i hope

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[–] [email protected] 6 points 4 weeks ago (1 children)

I should probably get around to continuing Witcher 3. I just have a mental issue with quests and choices blocking other quests that I just end up reading the wiki. Help me.

[–] [email protected] 6 points 4 weeks ago* (last edited 4 weeks ago) (1 children)

Don't underestimate the importance of playing snowballs

[–] [email protected] 1 points 3 weeks ago (1 children)
[–] [email protected] 2 points 3 weeks ago

You will know when you get to it. Be supportive dad.

[–] [email protected] 4 points 4 weeks ago

Developers on suicide watch.

[–] [email protected] 4 points 4 weeks ago (3 children)

Just in time for me to actually play Witcher 3, I'm starting this weekend. I wasn't big on Witcher 2 and just never got around to 3 until now.

[–] [email protected] 6 points 4 weeks ago (6 children)

Oh you're in for a treat. The side quests in Witcher 3 are legendary. I love everything about that game.

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[–] [email protected] 2 points 4 weeks ago* (last edited 4 weeks ago)

It is still my favorite game ever, regarding story, world-building, characters, music, graphics, quests and overall gameplay.

But it's a bit weak on combat mechanics, there I prefer Elden Ring and Dark Souls 3.

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[–] [email protected] 1 points 4 weeks ago

Pshh, UE5 when the FreeDoom engine exists

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