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submitted 11 months ago by [email protected] to c/[email protected]
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[-] [email protected] 2 points 11 months ago* (last edited 11 months ago)

Update 1.14:

  • New in world ammo boxes to let you swap ammo types in game
  • Weapon inspects are not just client side, you can see other players doing them
  • New baseball bat item, small slot
  • Derringer is getting a pennyshot variant (2 shot)
  • Bornheim Silencer (all Bornheim are getting a bit more extra ammo capacity)
  • Uppercut Precision Deadeye is being added
  • Springfield 1866 getting a bayonet version
  • Berthier marksman being added
  • Vetterli "Cyclone" - First simi-auto rifle
    • 3 + 1 capacity weapon.
    • Takes longer to reload if you fire the last shot.
    • Lots of recoil.
  • Scottfield is getting dumdum and high-velocity
  • Springfield 66 is getting high-velocity
  • Winfield centennial is getting dumdum
  • Nagant & Nagant Officer are getting dumdum
  • Yet another new beetle; the FIRE BEETLE ๐Ÿ”ฅ
  • Flash bomb is being redone.
    • It will take longer to prepare with a new more unique sound.
    • The intensity will be reduced to not blind people IRL (more of a grey out).
    • Bulwark decreases flash duration, and no hitmarker is shown to the thrower if the target has bulwark.
    • Can only be purchased between missions, you can no longer find them randomly.
  • Derringer and flare pistol are now resupplied by ammo boxes instead of tool boxes.
  • Regeneration shot no longer slows down your health regeneration speed and the price has been increased by $20.
  • Melee attachments and weapons have been rebalanced to do 1 more attack (i.e., reduced stamina consumption).
  • Shadow is now being added as a permanent addition.
    • It can now be found in the world (as a roll from trait drops/traits spawned in the world).
    • You can keep 3 copies on a single hunter (so if you go down and get revived, only 1 copy is removed).
  • Conduit now gives less time, but all players on the team that have conduit get the buff when the clue is picked up.
  • Beetles are now faster (stalker and choke), the new fire beetle is slower moving.
  • Rotjaw is getting adjustments (see patch notes).
  • Max hunter slots increased to 75.
  • Razer Chroma integration.

Event:

  • Event works basically like the old one did

Death Pact:

  • Dark Sight: shows dead hunters, beetles, and monsters (75m). Health restoration is marginally increased when enemies are close.
  • Relentless: your hunter won't lose health chunk when downed, burn trait, stackable 3 times.
  • Vulture: restores 1 health chunk (as a black bar) for 1 pledge mark.

Demented Pat Traits:

  • Acolyte: Acquire a random trait and some hunt dollars when you or a team member picks up a clue.
  • Remedy: Using dark sight, interact with a trait to trigger a restoration effect similar to a boss banish (burn trait, can be stacked up to 3 times).
  • Ghoul: Damaging a boss target or wild target restores a small amount of health (so you get health back while fighting the boss)

Infernal Pact:

  • Blazeborne: Health restoration is greatly increased while in flames and you can't catch on fire
  • Rampage: Killing an enemy hunter while at least one health chunk is empty triggers a restoration effect for your hunter. Mid combat, you can get full health back from killing a hunter (burn trait, can be stacked up to 3 times).
  • Bloodless: Bleeding is stopped automatically.

Dark Inferno (Wild Card):

  • Occurs at night.
  • Increased brightness/visibility around fires.
  • Quieter audio than before but still suppresses footsteps.
[-] [email protected] 2 points 11 months ago

So with inferno you are basically immune to fire and bleeding?

[-] [email protected] 2 points 11 months ago

That's what it seems like! (At least if you have the bloodless trait equipped and Blazeborn)

I have a feeling inferno is going to be a really potent option ๐Ÿ˜ˆ๐Ÿ˜ฌ๐Ÿ˜…(? So many mixed feelings ๐Ÿ˜‚)

this post was submitted on 02 Oct 2023
9 points (100.0% liked)

Hunt Showdown

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