this post was submitted on 29 Sep 2023
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[–] [email protected] 19 points 1 year ago* (last edited 1 year ago)

HOLY FUCK I AM SO FUCKING HARD

...small concern though: I currently use the rail planner a lot, usually to map out how I want my outposts to look at long distances. If the rail planner, particularly shift + click, is actively looking for rails to snap to, I hope it won't greedily try to snap to rails I don't want it to. I'm sure the devs already have this considered, but I just want to make sure that if I have multi-layer train crossings, and I'm trying to plan them out before I actually build them, that I'm able to path out rails behind an elevated rail without the rail planner assuming I want the rail to connect to the elevated rail. I hope that won't be an annoying issue.

[–] [email protected] 15 points 1 year ago (1 children)

Best money I’ve ever spent on a game

[–] [email protected] 10 points 1 year ago

Best money I'm ever going to spend on an expansion

[–] [email protected] 14 points 1 year ago

Holy crap finally, multilevel railway!

[–] [email protected] 8 points 1 year ago (1 children)

I guess I should learn how to use rails now

[–] [email protected] 2 points 1 year ago

Rails are amazing and I don't even fully utilize them with all the cool logic stuff you can do.

They get rid of so much clutter when done right.

[–] [email protected] 6 points 1 year ago

Between this and the new more flexible curves rail spaghetti is going to be off the chain!

[–] [email protected] 4 points 1 year ago

Goddamn, the devs of this game are just so passionate about it and it shows in the game itself, love to see it!

[–] [email protected] 1 points 1 year ago (1 children)

I'm guessing that you will need long-armed robots to un/load cargo from an elevated rail?

[–] [email protected] 16 points 1 year ago (2 children)

I think they said you can't interact with trains on elevated rail at all, un/loading works only on ground level.

[–] [email protected] 5 points 1 year ago (1 children)

Fine with me. Dyspon sphere program does the whole build up instead of out thing and I don't like it as much. I think satisfactory started the trend though.

[–] [email protected] 2 points 1 year ago

Me too, wish it was for making game play easier instead of an arbitrary game play mechanic that forces you to play a certain way. I am happy that factorio is very easily mod able, and you can install mods that expand or remove limits on players.

[–] [email protected] 2 points 1 year ago (1 children)
[–] [email protected] 2 points 1 year ago (1 children)

Don't worry there will be a mod

[–] [email protected] 2 points 1 year ago

And now introducing: Elevated Everything