this post was submitted on 26 Sep 2023
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[–] [email protected] 42 points 1 year ago (5 children)

I remember when community servers existed and these problems were almost non existent without spying.

[–] [email protected] 17 points 1 year ago (2 children)

Dedicated servers ran by the community with a server browser to find games/servers.
Really the golden age of multiplayer.

Found a nice server that runs well, chill and well moderated? add it to your favorites.
No lobbies, well.. technically the whole server was the lobby, kinda.
No progression unlocks bullshit.
No ranking. No waiting on matchmaking. Just play.
No AI spying on every thing you say or do.
Maybe a "SIR this is a Christian server, so swearing will not be tolerated" or other warning of some kind now and then, even on games like Counterstrike.

Eventually, you'd get to know people, kinda like how you might start recognizing names here on lemmy.
You'd make friends, rivals, etc.
I miss those times.

I got into Titanfall 2 pretty late (like last month) and waiting 10 minutes to even get into a lobby is just annoying.
As opposed to joining a server and playing non stop on there.

It's even less costs to the publisher than to host and scale on their own because the community is running your servers.
But then they can't pull the plug to force people on a new release.
They can't spy on as much shit.
They can't sell as much private data.
It's probably easier to sell microtransactions this way too.

In a way... gaming was decentralized. I miss it.

[–] [email protected] 5 points 1 year ago

Unrelated to the topic, but wasn't Titanfall 2 plagued by this one hacker that basically filled every lobby with bots to make the servers crash? I think I very recently heard about them resolving the issue and the player count surpassed the numbers at launch even.

[–] [email protected] 0 points 1 year ago (2 children)

Yeah but there were admins spying what you did and banning you. Quite frankly i have much greater trust in AI admins than human admins. Not that some human admins aren't great, but why risk it? Same as self driven cars, as soon as they're ready im ready to never drive again.

[–] [email protected] 3 points 1 year ago (2 children)

You trust a billion dollar company with no morals with your data? Isn't that the whole point we are on this site? Community servers are like lemmy instances.

[–] [email protected] 4 points 1 year ago* (last edited 1 year ago)

Sure, and they can have AI moderators in lemmy instances. Whatever problems are concerning about corporate AI admins also apply to corporate human admins.

[–] [email protected] 1 points 1 year ago (1 children)

They already have your data without the AI. Most games have had wide rangeing telemetry sent to the dev for over a decade now. This includes the text chat logs.

[–] [email protected] 1 points 1 year ago

Yeah now they have everyones open mic too.

[–] [email protected] 2 points 1 year ago (1 children)

What is stopping AI from showing bias here? The humans tailor the AI, so there will inherently always be that risk without transparency.

[–] [email protected] 2 points 1 year ago (1 children)

Oh sure there's definitely bias in AI, same as selfdriving cars. They make mistakes, but make far fewer than humans.

[–] [email protected] 1 points 1 year ago (1 children)

Sure, but the mistakes aren't the main issue, it's that AI is just a tool that by extention can be abused by the humans in control. You have no idea what rules they give it and what false positives result from it.

My primary concern here is that it's Blizzard, whom love to gargle honey for China and is all for banning players that speak against them, is in charge of this AI.

Blizzard's previously talked about using AI to verify reports of disruptive voice chat, which is now running in most regions, though not globally. The developer says it has seen this technology "correct negative behavior immediately, with many players improving their disruptive behavior after their first warning."

Great, they can auto-ban players like Ng Wai Chung, I guess. For whatever they subjectively deem 'harmful'. There's also the looming idea that a friend can wander in my room, say something dumb, and now I'm closer to a ban because of an unrelated choice I made outside the game.

And we definitely trust Blizard to be good with all the audio data they get to harvest. That won't be abused later, right?

[–] [email protected] 1 points 1 year ago

I mean that's a general argument against technology. Yes, more technology means more ruthlessly efficient abuse, but ultimately you think technology is better in the long run or not. Either way it is inevitable. Maybe in the EU they will ban those abuses, in China they won't, and US will find some weird compromise between the two.

[–] [email protected] 9 points 1 year ago

I dont understand, wouldnt it be just a mod spying on you instead?

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago) (1 children)

Active moderation isn't spying but using an AI is? The only reason those self-hosted community servers didn't have problems was because they (usually) had active admins to see bad behavior and take action. This is merely automating that so a real human being doesn't have to be there watching.

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

This is automating something based on blizzard rules not community rules. What if people want even stricter rules or looser or none at all or completely different rules? Also how many times have billion dollar companies been caught selling customers private info? Too many to count.

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

Just like the Fediverse actually

[–] [email protected] 0 points 1 year ago

There were no SBMM, no thanks.

[–] [email protected] 29 points 1 year ago

So is every game going to have AI in the chats listening for "Naughties"? Because thats just spyware.

[–] [email protected] 17 points 1 year ago (3 children)
[–] [email protected] 6 points 1 year ago

Didn't you read the article. All of them got banned

[–] [email protected] 2 points 1 year ago (1 children)

Scroll under Team Fortress 2 a few spaces.

There it is... right where it belongs.

[–] [email protected] 1 points 1 year ago

Between Battle.net and consoles, overwatch unfortunately probably has more players than TF2.

[–] [email protected] 1 points 1 year ago

Tons of people do. It's my go to multiplayer FPS since it came out.

[–] [email protected] 10 points 1 year ago

By naughty they mean people who talk about how Taiwan is a country.