this post was submitted on 17 Oct 2024
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[–] [email protected] 8 points 6 days ago

I'm down for better graphics and 4 player coop, if it's done well. I don't want single player to be impossible because it needs coop, and I don't want coop to be simple because it's designed for single player. Needs to scale well.

Too bad the trailer is all cgi and not gameplay. Can't wait otherwise. Is this xbox exclusive?

[–] [email protected] 6 points 6 days ago (2 children)

The multiplayer on this looks exciting. That's one of the features i felt was most lacking in the original

[–] [email protected] 2 points 6 days ago (1 children)

There's a mod for it that's almost flawless btw

[–] [email protected] 1 points 6 days ago

Damn. If I had known that I would have picked up the first one on sale. Ig I’ll have to wait until the Christmas Sale

[–] [email protected] 2 points 6 days ago (1 children)
[–] [email protected] 1 points 6 days ago

Damn. I wonder what stopped it from being implemented

[–] [email protected] 5 points 6 days ago

It's happening!!!! 🤩

Trailer looks decent enough. Seems to lean strongly into the horror elements, which might be overdone, but also, it's kinda what Subnautica 1 made a splash with, how strongly it triggered thalassophobia before munching you as a giant sea snake.

[–] [email protected] 4 points 6 days ago (1 children)

Reminds me that I still need to play the first one. Tried it in VR and it was a bit iffy but now that I'm aware of a mod that makes it better I need to give it another try.

[–] [email protected] 2 points 6 days ago (1 children)

It was sometimes scary on a screen, I'd still like to try it in wVR if it works.

[–] [email protected] 1 points 6 days ago

It works pretty damn well in vr with the mod.

[–] [email protected] 2 points 6 days ago* (last edited 6 days ago) (1 children)

If this teaser is representative of the game, I don't think I like that characters' faces are shown. My memory of the original is entirely in first-person perspective, which was an important part of it being so immersive. It felt like being in all those tense situations myself, rather than watching someone else from a distance.

[–] [email protected] 8 points 6 days ago (1 children)

Yes, in the main picture. However all the gameplay photos from Subnautica 2 are in the first person perspective.

[–] [email protected] 1 points 6 days ago* (last edited 6 days ago)

That's encouraging. Thank you.

[–] [email protected] -4 points 6 days ago* (last edited 6 days ago) (1 children)

Why does Unreal Engine make the guy look like spaghetti? Every UE character looks like Fortnite.

[–] [email protected] 8 points 6 days ago (1 children)

Don't conflate the art style with the engine

[–] [email protected] -3 points 6 days ago (1 children)

But it's always UE games having this issue.

[–] [email protected] 0 points 6 days ago

put in a bug report.

[–] [email protected] 46 points 1 week ago (6 children)

I'm worried it might be a disappointment. The first one was catching lightning in a bottle. Below Zer0 has put some doubts over their ability to do it again.

[–] [email protected] 9 points 6 days ago (1 children)

I'll be honest, Below Zero was... mighty fine?

It was super disappointing in many regards, sure. But only compared to the extremely lofty heights of Subnautica. Years later, Below Zero is still easily the second-most-atmospheric survival game I've played. It's huge problem - that the on-land sections don't work in how they were shown before release and were clearly intended because access to heat is way too readily available and easy to trivialize - cuts deep into it since it takes a huge chunk of atmosphere out (and the on-land part looks pretty bad, it was clearly relying on the terror of having to warm up again quickly). But, even with that, the water parts close the wound up. Deep Arctic is even worse thalassophobia than the crater edge in the first game!

Sure, it's disappointing and meh compared to the first game, but that's just a too high bar to clear. I'd advise to not expect this game to clear it, either. Like you said, Subnautica 1 was kinda lightning-in-a-bottle. Compared to a 100/100, even a 98/100 would feel disappointing. 💡

[–] [email protected] 9 points 6 days ago* (last edited 6 days ago)

Below Zero...

If I was asked to compile the 10 prettiest screenshots from the two games, at least 7 of them are coming from BZ. The deep twisty bridges, the giant anemone cave, the crystal caverns, the...what's the thing you go up inside of? Subnautica really hits you with the beauty early on in the safe shallows, and otherwise goes for "cool" rather than "pretty."

I like both soundtracks. My absolute favorite track comes from Subnautica, which often uses music to establish tension. BZ has an overall nicer soundtrack that has a lot of movements that feel "wondrous," like our character feels amazed at the environment more than anything.

Subnautica's story works perfectly. It's a castaway scenario, and Riley Robinson's goal, from start to finish, never stops being "survive and escape." What working toward that goal entails takes a winding and scenic path, but at no point does your overall motivation stray far from "Survive and escape."

BZ's story belongs in the square hole. Most of the problem is they had written one story, built a lot of the game's assets including several setpieces around the map with that story in mind, and then they threw it away and had to come up with something else. You play as an idiot named Robin Ayou, whose goal of finding out what happened to her sister is a minor sidequest because Robin becomes a sidekick to the real main character, Al-An.

Subnautica could sometimes have issues with draw distance and pop-in. BZ solves this problem by making everything murkier so no matter what you can't see more than a few feet forward.

Subnautica features shallow reefs, flat plains, sloping dunes, abyssal depths, narrow canyons, giant forests, huge caverns, narrow passageways, floating islands, lots of varied terrain that present different challenges and opportunities. BZ is made almost entirely of self-similar confusing twisty turny corridors. The caves below the kelp forests, the twisty bridges, the anemone cave, the icebergs, everywhere on land, there's nowhere that isn't a twisty turny self similar corridor.

The Snowfox feels broken. That whole segment of the game, I'm amazed they shipped it.

[–] [email protected] 1 points 6 days ago

I'm sure Krafton will mess it up.

[–] [email protected] 25 points 1 week ago (2 children)

I dunno, there are plenty of valid criticisms of both games, but they were both great games. I played through both of them more than once and loved them. They were janky, glitchy, and the second game added a lot of new ideas, seemly at the cost of map size and polish.

I’m buying the day it’s available, I know it’ll have an issue or two but I’ll still love it.

[–] [email protected] 3 points 6 days ago (1 children)

Some configuration file tweaks and an m.2 drive had the first one run great for me. Just had a few areas with clipping issues but no real problems. Some QOL mods definitely made it an awesome game, so yeah; it definitely took some work to polish up, but the mystery and story and exploration is something that I think they could pull off again, and the technical side of things....well, they'll surely have a bit bigger employee count and can hire some talent.

[–] [email protected] 1 points 6 days ago (1 children)

I just started a playthrough, which mods would you recommend ?

[–] [email protected] 1 points 5 days ago

I get lost in my own city, so I got a mod that leaves a map stay revealed anywhere you've swam to.

Then just a mod that allowed you to build an automatic organizer for all the stuff you mine and gather so I don't have copper or something stored in like 3 different lockers.

Then lastly, a mod that let's you build something advanced so long as you have enough base materials in your lockers to make it. This is the best one because it really gets rid of a pointless time waster. I don't have to spend 10 minutes creating all the different parts, so I can make the different parts, so I can combine the different parts, so I can eventually build my super cool thing or whatever. If I have everything that would allow me to eventually put together the super cool thing, I can skip doing all the pointless parts and just create it straight away.

That's all I used if I recall. The map one can effect gameplay and some mystery, but im directionally challenged. The others are just QOL and just do what the game should have already been doing.

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[–] [email protected] 7 points 1 week ago (1 children)

I think Below Zero was made by a (mostly) different team, which could explain at least some of the differences. I wonder who will be working on this new one.

[–] [email protected] 14 points 1 week ago (2 children)

One thing that is very noticeable is that the sound/music design. The original designer isn't working at Unknown Worlds anymore after making some very regrettable comments on social media and I'm not expecting him to come back. As a result Below Zer0's sound design was OK but pales in comparison to the amazing atmosphere that was set in the original game. Unless they manage to find a very talented sound designer it might miss the mark again.

[–] [email protected] 9 points 1 week ago

Yeah, that was a pity. I agree that guy did great sound design for the first game, but great art doesn't make up for the harmful societal views he supported. I don't think I would want to work with him, either.

[–] [email protected] 8 points 1 week ago

Man, what is it with people being wholly unable to shut their trap on social media?

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[–] [email protected] 33 points 1 week ago (2 children)

One of the things that sets the original apart from a lot of other open world survival craft games is that it was designed to be a single-player experience. Hopefully they can make it work well for both solo and co-op, but that's a tricky balance.

One thing I'd really like to see is for creatures to be able to damage structures, and to balance that by having defenses to protect those structures. Being able to throw together an invincible fortress in seconds made some of the dangerous areas a lot less threatening.

[–] [email protected] 9 points 6 days ago (1 children)

Yeah I kinda hope they just go for full atmosphere solo, and say "fuck it" if people want to play it MP it'll ruin the terror anyways.

That is, optimize the mechanics to work both solo and MP, but optimize story and atmosphere solely for solo play.

[–] [email protected] 1 points 6 days ago

I do agree that the game's story/atmosphere should be designed for singleplayer first, since that's what drew a majority of people to the first game.

However, I think MP could still retain some sense of atmosphere as long as they have a good in game voice chat and keep it proximity based, like in Lethal Company.

It isn't scary at all for your teammate to tell you exactly where they just died, how, call out the leviathan heading your way, then continue with a joke they were making. But having a friendly conversation over the radio cut off by their violent death to horrors unknown could be scary, even if facing the unknown alone is fundamentally scarier.

[–] [email protected] 4 points 6 days ago

I had the same feeling with planet crafter. After a while you learn to run around with just enough materials to build a room and a door and bam, the whole oxygen management mechanic is neutralized.

[–] [email protected] 17 points 1 week ago* (last edited 1 week ago) (3 children)

I absolutely LOVE the original Subnautica, but was frustrated with Below Zero. I've posted multiple rants about it on Lemmy before.

Already skeptical about this game because it looks like it has

Tap for spoilertwo characters instead of one

.

A big appeal of the first game was the isolation you felt, and the struggle to find life and accomplish gargantuan tasks.

Cautiously optimistic for this installment.

Please don't have any characters yap & quip throughout this one, god, please!

[–] [email protected] 7 points 6 days ago

It's Multiplayer. Odds are those aren't characters as much as they are alternative player-avatars.

[–] [email protected] 3 points 6 days ago

This game has 4-player co-op. Hence the second player being shown. They talked about that a long time ago that SN2 will be MP.

[–] [email protected] 2 points 6 days ago

I am under the impression that this game is for 1 to 4 players.

[–] [email protected] 10 points 1 week ago (2 children)
[–] [email protected] 2 points 6 days ago

You know what my thing is? The Cyclops is huge, and most of what you need it for is exploring a cave network. It would make more gameplay sense if you got a big boat or submarine that acts as a base of operations, and then something a little bit like the Seamoth for deep submergence.

[–] [email protected] 15 points 1 week ago (2 children)

Please no. Something faster than a cyclops. I enjoyed cyclops being a mobile base, but my god was it slow. I don't remember what issues I had with the sea truck but I'd probably still prefer the truck to the cyclops.

[–] [email protected] 1 points 6 days ago

fair enough

[–] [email protected] 8 points 1 week ago (2 children)

The truck was nice, but it felt boring by comparison. It didn't have that extra oomph that made the cyclops so exciting

[–] [email protected] 2 points 6 days ago

There was something nice about navigating the Cyclops through some narrow area.
I never felt the need to excel at driving the sea truck.

[–] [email protected] 2 points 6 days ago

Welcome Aboard Captain!

[–] [email protected] 10 points 1 week ago (1 children)

Not much to go on, but glad to see something about it!

[–] [email protected] 13 points 1 week ago (6 children)

Probably the most exciting part of the trailer is that it all but confirms multiplayer which was probably the biggest missing element of the first game.

[–] [email protected] 3 points 6 days ago* (last edited 6 days ago)

That was the best thing to have missing. The isolation made the game.

  • edit: rockpapershotgun had more info. There's going to be solitary play mode/story, but also an up to 4 player co-op.
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