Someone I'd played with before was like. Hey, I'm planning on running a campaign in Delta Green, who's interested? And I looked into it and thought. Well, seems cool! And the rest is history.
Delta Green
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Early 90's. I have always been massively into Call of Cthulhu, since first edition and loved any new settings/source material available.
"The Laundry Files" books. Then I started to look for rpg...
This post.
Sometime around the late 90s to early 2000s. I had already been playing Call of Cthulhu for a while and stumbled on this sourcebook. I loved the idea immediately. Have still never actually played, though I did recently get the box set and am planning to run a game "soon."
My DM had some 5e burnout and wanted to try to run some other systems, suggesting both WHFRP 2e and Delta Green since they're both fairly simple d100 systems. We decided that since we have a few players that'll be fairly regularly missing sessions, that Warhammer would be our "default" group game with a party that has an overarching story, with Delta Green serving as a sort of casual one-shot/mini-arc game where we make multiple characters to team up in the absence of other players to deal with the horrors around the world that the government doesn't want us to know about for our own safety. I currently have an Archaeologist/Anthropologist/mythology nerd buddy-copping it up in northern Norway/Finland to investigate a missing persons case after our lead on a Troll turned out to be crazy people being crazy and accidentally running into a The Thing reindeer that bit a hunter, while a retired-Firefighter-turned-handyman is trying to keep a 15ft-tall shapeshifting beastman from brutalizing any more people in the woods of Arkansas and further traumatizing the poor rangers running the wilderness reserve it's holed itself up in.
I asked around for good investigative systems and someone recommended Gumshoe and Fall of Delta Green was one of them. I thought the concept was cool and now I've been vacuumed in.