Blind spots like this occur all of the time. Can you give some additional details and context? And I'll try to get this position as an sgf position for training.
What network were you using to evaluate this position?
Do you have an sgf file of this game that you can share, so that I can attempt to reproduce this issue? (Sometimes, the real blind spot is few plys into the tree, so it's sometimes useful to be able to look into the position.)