I always thought it was kind of ridiculous to gatekeep console development behind a paywall like this. With godot, there's even another layer to this since godot philosophically opposes integrating any kind of console compiler into their environment bcz of the licensing behind it. Hence this solution, which I'm even less of a fan of than the unreal model.
Godot
Welcome to the programming.dev Godot community!
This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.
Make sure to follow the Godot CoC while chatting
We have a matrix room that can be used for chatting with other members of the community here
Links
Other Communities
- [email protected]
- [email protected]
- [email protected]
- [email protected]
- [email protected]
- [email protected]
- [email protected]
Rules
- Posts need to be in english
- Posts with explicit content must be tagged with nsfw
- We do not condone harassment inside the community as well as trolling or equivalent behaviour
- Do not post illegal materials or post things encouraging actions such as pirating games
We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent
Wormhole
Credits
- The icon is a modified version of the official godot engine logo (changing the colors to a gradient and black background)
- The banner is from Godot Design
They explain their reasoning here: https://godotengine.org/article/about-official-console-ports/ .
Appreciate the link. I've read it before. I understand why they chose to do it, I just disagree with it personally.
The only other legal option is to cede console porting to someone else. This is the best option, legally.
It sounds like they have to to stay in compliance with the platform's rules, but the benefit of the engine being open source is that anyone else can offer the same porting services.
If you build a game for unreal, you start from scratch or bend the knee to whatever they demand of you.
They'd have to charge for it anyway. It wouldn't be very different if they did it themselves.
You can blame the console manufacturers for that. Their platform code is legally protected.
@popcar2 Great news, finding a suitable publisher is not always easy. W4 Games is offering a good deal and good tools. Perhaps I would have asked for a more affordable plan for games made by a single person, but I have no major complaints. The costs are quite reasonable according to what they offer 👍
How does this compare to the licensing for Unreal and Unity for console releases?