Final Fantasy Legend for the og Gameboy. I remember getting pretty far in the tower and there was some weapon or item you had to have to pass or beat something and I missed getting it and couldn't progress and never played it again.
Games
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
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- No self promotion.
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Comments.
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My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
Metro.
All 3 games require you do/don't kill certain people at different levels in order to get the 'true ending'. When I first played I just killed anything that moved, but then found out the consequences of doing so. Honestly it improved my game experience so much more when I had to carefully consider each action.
King Kong for the PS2 had a fire puzzle, where if you dropped the torch in the last section, you couldn't get a new source of fire. So you were stuck at a section where you had to burn away wood in the path forwards, but couldn't go backwards to get the fire.
The Ooze. My memory on this is fuzzy but on genetics lab part 2, there is a room you can enter that has a checkpoint. If you enter the room then you're locked inside and if you collect the checkpoint and die, you will respawn back into the room and your only option is to lose all your lives or reset the game. I remember getting really pissed off finding this when I was a kid because I spent days trying to beat the game and I had a really good run up until that moment.
I can't remember the exact method, and I may even be remembering the wrong game, but I think in Breath of Fire 1 there was an item that you needed that could be sold, or maybe not picked up, and if you didn't have it, you'd get locked out of a puzzle much later in the game. It was hard to fuck up, but if you did, it was 30 hours of game down the drain.
Elder Scrolls Daggerfall was surely the peek of this, you get a letter at the start telling you to meet a woman in a bar on a set date - turn up too early and she won't be there, but if you mess around on sidequests and don't have enough time to travel there so are late then she'll leave and the main quest never really happens.
There were a million other ways to lock your ability to progress but I always remember that, I don't know if it was possible to get back on track but I don't think so, I probably played a thousand hours before I did a run where I even started the main quest
Is there anyway to know that you missed her? Like a letter left behind or an NPC telling you?
I think it comes up with a little note on the screen telling you that it's no longer possible to compete the game, you'd get that randomly in a dungeon too because two miles away a bad guy randomly died -- belive it out not Todd Howard has got much better since 1996
I guess this is tangentially related. RDR2 had the full ending for Author and then kept going. I didn't care what happened beyond that so I never finished the epilogue.
Aw you missed out on some fun parts of the game. If you were just playing for Arthur's story then I can understand why you'd stop there though. I'll spoiler tag the stuff below but it's why I think the epilogue is worth it if you wanted closure on something dealing with Arthur.
!Micah is a totally bitch. Epilogue dealt with John dealing with him and that shit was great !<
Won't say more about it than that.
I heard later that >!Micah finally gets his in the epilogue!< and meant to go back to finish it, but never did. I still may some day!