When I’m doing coding interviews I always like to start off and say I’m a big fan of very long variable names. “As descriptive as you can be” I say. Then I get to my first for loop. Instead of i I use “iterator” and then when I start a nested loop I use “jiterator” and it always gets a laugh.
Programmer Humor
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I used to conduct coding interviews at my old job. If someone came in and had some humor like that, it would be big bonus points in my book. Being someone I would like to be on a team with is very important. Plus, I think it shows confidence and being comfortable in situations that make most people nervous.
I've been at two start ups and they had me interview people. Honestly this is what I looked for. I'd ask basic questions to prove you had an idea about coding, but I can teach someone to code, I can't teach someone to be someone I like working with.
You can teach them to code if there is an underlying level of logic to build off. I’ve met a few people in life who I know for a fact will never code, no matter how smart they generally are.
i is for index. j is simply the next letter and we're too lazy to think up something meaningful
jndex
kndex
lndex
I always thought it stood for iterator
I sometimes use it for "item", knowing full well its established meaning as index or iterator, because I'm a rebel.
It depends. x
and y
are either elements or coordinates, a
and b
usually elements though in e.g. Haskell reserved (by convention) for type variables.
The i
j
k
l
series is reserved for indices. n
m
etc. are the counts of something, as such you'll see i
counting up to n
. Both are due to mathematical sum notation and general mathematical convention. Random google result:
Let x~1~, x~2~, x~3~, …x~n~ denote a set of n numbers. x~1~ is the first number in the set. x~i~ represents the ith number in the set.
...if you're using a language in which you use i
often chances are you should stop coding in C and get yourself a language with iterators. Manual loops are a bug magnet.
don't mind i
but personally always use index
or x, y, z
for games
I used starcraft references in mine till the project lead demanded I knock it off.
The protoss quotes were perfect.
People who name iterators with one letter have no soul.
And people who iterate over 3D space using firstDimensionIndex, secondDimensionIndex, and thirdDimensionIndex instead of x, y, z have no sense 😜
x, y, and z are absolutely fine for spatial addressing.
A useful tip I picked up was to use ii
instead of j
for an inner loop. It's far more distinct than j
.
If for some terrible reason you have even more inner loops you can easily continue the trend i
, ii
, iii
, iiii
, iiiii
- or iv
, v
if you're feeling roman
When you have multiple indices you're also bound to have multiple cardinals those indices count up to, say foo.length
and bar.length
, so foo_i
and bar_i
are perfectly legible and self-documenting. A bit Hungarian but Hungarian is good in small amounts. Unless you're dealing with width
and height
in which case it's x
and y
but it's not that width_i
would be incomprehensible.