mods aren't for everyone but the Steam Deck Essentials mod boosted me like 10 fps in most areas and I've had a pretty good time
Games
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
This is hilarious, a mod released within a week of the game's launch boosts it by 10 FPS. Why can modders do it but not the dev team?
Because they're free and can be counted on.
Most likely because it makes the game look more potato than the Devs were willing to allow
I'm gonna give the devs the benefit of the doubt and say maybe they don't want to ship compressed textures by default since plenty of people will need them to play on ultra settings, but a modder can cater to the smaller, dedicated fanbase on the steam deck. but idk I'm not a dev
As a die hard Windows hater that games (I haven't had Windows installed on any pc I own since 2015) all of the AAA games always get absolutely dogshit performance when they first come out. It was like that with Cyberpunk and it was like that with Hogwarts Legacy. Today, those games play just as well on Windows as on Linux. I'm sure they'll eventually work it out
I remember seeing a video where they compared linux to windows starfield performance and it was basically the same on average fps but the 1% lows were less prevalent on linux so it might actually work better on linux.
Ah here I found it https://www.youtube.com/watch?v=zC6fb889qo4
Here is an alternative Piped link(s): https://piped.video/watch?v=zC6fb889qo4
Piped is a privacy-respecting open-source alternative frontend to YouTube.
I'm open-source, check me out at GitHub.
I bet it works fine on amd gpus right now. If you're on a 10 series Nvidia card you're fucked. If you're on a newer Nvidia card it's still kind of bad though but not every protondb report involving Nvidia 3xxx or 4xxx cards is complaining about performance. I suspect there exists some kind of performance fix for later Nvidia cards that is not yet well known.
The latest driver is 537.13 I think. Most of the time they only bother to put every multiple of 5 driver version in Linux distro repositories. Someone that was familiar with how exactly the low level parts of this worked could manually get driver 537 working on Linux probably. No idea if that would work or not but I haven't seen someone claim to have tried it yet.
I get a lot of crashes on my rx 6700s, mainly when loading into Neon or The Well
I'm on a 6600 XT and have had not a single crash. I wonder what the difference is. I'm using Pop! with the Liquorix kernel.
I'm on Windows 11
As someone playing on Linux desktop, yes. It's fine*.
*as fine as it can be, because it needs some general optimization
Edit: and yes, I'm on AMD (it's the obvious choice for Linux gaming; drivers are in the kernel)
To be fair, Cyberpunk's performance was awful for everyone at launch, Windows, Linux and consoles.
At one point I remember seeing someone on Reddit show that the game was less likely to crash on Linux than on Windows. In that regard, one could argue the performance was better for Linux users when Cyberpunk launched. Mind you, the games was still a buggy mess at launch too.
Cyberpunk's performance was awful for everyone at launch, Windows, Linux and consoles.
But it wasn't? There were a lot of bugs, to be sure, but PC performance was not among them. Hell, I was on a 970 at the time, and it was still fine.
The console versions specifically were a shit show.
But in regards to running better on Linux, a lot of it tends to come down to shader precaching. Lots of stutters on Windows are the first time a shader loads. That was definitely the case with Elden Ring.
I don't think anyone is surprised to hear that it does not run well on the deck. Personally I'll be streaming the game with game pass if I want to play on steam deck
What do you use to stream game pass games on Steam Deck?
I have a ton of older games in my Xbox library that I'd love to play on Steam Deck
Microsoft has a guide for it actually and it works pretty well:
I'm using Greenlight, which I find to be more convenient than the official way: https://github.com/unknownskl/greenlight
I barely get 30-45fps at 1080p with an rtx 2070, not surprised the Deck is struggling.
That is just the Bethesda experience
Too bad the performances are not the biggest problem with that game
Sooooo boring, shitty interface, emotionless characters, the starting plot is dumb as f. I'm really happy to have taken the pass to test it, would have been a waste of money
Well more time for bg3 and sea of stars
That sounds like fallout 4 in a nutshell, a game that I couldn't stand more than an hour of.
The starting sequence is waaay too long.
Hey, I've got an idea for how to start our go-anywhere do-anything space exploration game! 8 hours of hand holding tutorial quests ought to be plenty of buildup, right? None of this exciting dragon attack starting sequence BS, let's really bore the hell out of our players.