I always liked modified crit rules for that reason. Max damage+rolled damage just feels better.
But of course, any advantage the players get, the monsters get as well.
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I always liked modified crit rules for that reason. Max damage+rolled damage just feels better.
But of course, any advantage the players get, the monsters get as well.
100% agree. A crit should do more damage than any normal roll, it's like a perfect strike in my mind so how could it ever do less damage than an imperfect one?
I have played with several different crit rules and my favorite is that you always do max damage of a regular roll as the floor. Crit on a dagger with 20 Dex is 4+5=9, but you roll 2d4. If you roll below 9, it's 9, if you roll above 9, it's what you roll.
It seems like that would functionally be the same, but chunky grits make the battles in 5e even swingier. Still looking to play my first PF2E game to see how crits feel there.
Crunchy crits is my favorite house rule!
DM: Your rapier finds the tiniest of gaps in the Demon King's plate armor and ...tickles his armpit lightly. The Dark One emits a surprisingly high pitched giggle and takes one point of psychic damage.