this post was submitted on 07 Sep 2024
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[–] [email protected] 21 points 2 months ago (2 children)

Then make the Epic version include Steam instead of vice-versa. Most players will have more friends on Steam, so it'd be easier this way.

[–] [email protected] 5 points 2 months ago (1 children)

Steam backend are not cross play ready for consoles, EOS backend can.

[–] [email protected] -2 points 2 months ago (1 children)

Then roll your own implementation that can support lobbies from different services, like many games already do just fine. Don't launch a separate launcher within a launcher, it's stupid.

[–] [email protected] 3 points 2 months ago

so they embeded a separate launcher?? welp, it's also not necessary, the EOS backend does not need the Epic launcher. As far as I know, the only cross platform/cross play back end is EOS. Sony have their own PC/PSN cross play in example of Helldivers 2. Capcom have their backend and the up coming Monster Hunter Wild is their first title to support cross play. (it was always separated in their past games.) Some big Chinese/Korean dev have their proprietary cross platform backend to support their mobile/console/PC games. (like Genshin)

If you do know any 3rd party cross play back end service please let me know.

[–] [email protected] 2 points 2 months ago* (last edited 2 months ago) (1 children)

But does Steam offer a "mini-launcher" to be used on other platforms?

Maybe they do, but if so I've never heard of it.

(Which isn't me defending Epic, just wondering if it is at all feasible)

[–] [email protected] 20 points 2 months ago (1 children)

So I can run the game without the EGL if I only want to play with Steam players?

[–] [email protected] 1 points 2 months ago

Which is extremely ironic because Fall Guys has the epic overlay that includes perfectly fine and working friends connection with any platform, including switch, PlayStation, epic launcher, and steam friends list. We play weekly. Why doesn’t every EGS game do this?

Edit: That is to say, a game launched via steam and on consoles works just fine without EGL.