this post was submitted on 04 Sep 2024
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Bevy

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A community for discussion around the bevy game engine! https://bevyengine.org/

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It’s a crate for server-authoritative networking. We use it for Project Harmonia, but it's general-purpose.

Some highlights:

  • Added the ability to defer replication, which is useful for exchanging messages or downloading assets required by the server before replication starts.
  • If there is any spawning, despawning, removal, or insertion, client events wait for replication. However, with this release, it can be disabled per event.
  • Fixed entity mapping when a client event is buffering.

πŸ“œFull changelog πŸ“¦bevy_replicon

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