You know you can artificially limit the game world size, right? Either with console commands or Iโm sure theres a mod that does it too.
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The problem is that the world generation also needs to be tweaked to make up for the loss in world size on Bedrock and Java for it to actually work well. For example, in Java edition, you can shrink the world size by setting how far out the world border is, but you are going to miss out on a heap ton of game content and biomes, because that game content isn't designed to be spread apart in such a small space.
You see, the legacy console versions were really good at nicely spreading across all the in-game content such as biomes, items and structures across the limited world. As a result, the biomes were always so much smaller then on PC, because the world itself needed to be more tightly condensed. The game would always try to get at least one of each structure at a minimum, and most if not all of the biomes in there. The other versions simply don't have this, and most modders aren't going to have the motivation to implement different generation for their limited world size mod for every new version of the game that released.
On a side note, I prefer the world border method of having an ocean surrounding the world with an invisible wall, since it makes the world feel like it's actually small. In Java, you can see the world continue to generate outside the border, which, when shrunk to make the world smaller, gives you the sense that you're simply trapped in a small section of a world and can never fully explore it. In legacy, you know you can explore every nook and cranny.
Honestly one of the reasons I enjoy playing old Indev Versions a bunch even nowadays