this post was submitted on 31 Aug 2023
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it's a buy for acg :)

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[–] [email protected] 22 points 1 year ago (3 children)

I have little doubt that it will be a fantastic game, and even less doubt that modders will take it to another level. The biggest travesty so far still seems to be the lack of space archery. Especially with the modular weapons I feel a high tech compound bow would've been such a cool addition.

[–] [email protected] 8 points 1 year ago

As you said, "modders"

[–] [email protected] 2 points 1 year ago (1 children)

Gotta make sure the arrows still exist at distance though, unlike skyrim where you can put an arrow through someone and do 0 damage because you were slightly too far away.

[–] [email protected] 2 points 1 year ago (1 children)

That happens in Skyrim? But I remember videos of people suing fast travel after shooting from really far a way, like crazy away and then the arrow arriving where they fast traveled. Which fascinated me as I didn't expect the game to track it.

[–] [email protected] 1 points 1 year ago

The arrow would exist but if you are too far away it'd just phase through enemies and appear in the wall/floor behind them.

[–] [email protected] 2 points 1 year ago

God dammit Bethesda.. Give. Me. Stealth. Archer.

[–] [email protected] 19 points 1 year ago* (last edited 1 year ago) (1 children)

He talked a lot about his experience and feelings (and that's great!) but I wish he went a bit more into actual mechanics. How "RPG-like" is the game, do choices and builds matter or do you just stack stats and better gear? How is the enemy scaling? What are the build archetypes, if any? Other outlets said the exploration is a bit lacking, so is the settlement building complex enough to carry the game on its own or are we going to have to wait a few years until we get "sim settlements" or something?

It definitely looks like a purchase for me down the line but I still can't tell what kind of demographic is the game actually aimed at, if that makes sense. Is the focus exploration? Basebuilding? Story? Or is it really everything a bit but nothing in specific?

[–] [email protected] 1 points 1 year ago

You can make of it what you want, but you have to make the effort. There is a mission for base building, and mission boards for doing cargo, bounties, exploration, etc. The game does start out with the storyline, but it doesn't force you to stay on the story past a certain point, you are free to go off and do what you want, but it also doesn't hold your hand, and you have to figure out a lot of mechanics on your own.

[–] [email protected] 13 points 1 year ago

Glad to see the reviews are coming in mostly positive, I’ve been looking forward to this game.

[–] [email protected] 8 points 1 year ago (1 children)

“Buy, wait, never touch”

Cool, they’re describing most of my game library

[–] [email protected] 1 points 1 year ago
[–] [email protected] 6 points 1 year ago

He trolled us so hard in that intro. lol

[–] [email protected] 5 points 1 year ago (2 children)

The Escapist preview essentially confirmed my fears - I guess I'll patiently wait for TES IV.

[–] [email protected] 21 points 1 year ago* (last edited 1 year ago) (1 children)

Don't worry, the release is only in -17 years.

[–] [email protected] 4 points 1 year ago

yeah, yeah, romans and their dang numerals.

[–] [email protected] 8 points 1 year ago (1 children)

What did the escapist say that turned you off?

[–] [email protected] 7 points 1 year ago (1 children)

I love handcrafted world of skyrim. Escapist preview essentially mentioned that a lot of the starfield world is barren procedural-like planets. I would love an exploration game. I’m not sure I want a game with bazillion planets each of which has essentially same outpost (from design perspective). Granted, I might be wring, I keep watching reviews and opinions, but at this point, the game is not instabuy, more like wait for a sale - if it kept its hype.

[–] [email protected] 9 points 1 year ago (1 children)

That's fair, but also, the fact that it has procedural generation should not be a surprise to anyone at this point, they were very open about it.

I'm just hoping there's an easy way to distinguish in game between the procedural stuff that's not worth exploring and the stuff that is. I'm hoping it can be safely ignored, but it WILL be annoying if they hide really interesting questlines on otherwise barren planets.

[–] [email protected] 4 points 1 year ago

It's not that I'm surprised. Personally, it's that I felt the procedurally generated content in Skyrim and Fallout 4 was their weakest aspect. The quality, hand crafted content is why I enjoy their games.

I've been skeptical of this one since they announced the whole 1000 planets thing. I'm checking up on reviews and waiting for the general public to get their hands on it cause I just don't really trust that they can make quality procedurally generated content.

[–] [email protected] 1 points 1 year ago

Hope for a discount soon...