this post was submitted on 18 Jul 2024
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[–] yngmnwntr@lemmy.ml 58 points 5 months ago (4 children)
[–] Zagorath@aussie.zone 25 points 5 months ago

Oh man this is brilliant. Make it its own post please, don't bury it here in the comments!

[–] localhost@beehaw.org 12 points 5 months ago

The paracausal tarrasque seems like a genuinely interesting concept. Gives me False Hydra vibes

[–] Shyfer@ttrpg.network 2 points 5 months ago

Cool list. #10 reminds me of Vash the Stampede

[–] Laurentide@pawb.social 2 points 5 months ago

Okay, this one I'm sending to my DM.

[–] milkisklim@lemm.ee 23 points 5 months ago (1 children)

I had used one as the BBEG in a campaign I ran once. It was strictly for a their tier 4 climax and they had multiple side quests to help get some advantages like overcoming the spell resistance or temporarily stoping the health Regen. However, I also gave the Terrasque a ranged attack, and a few extra abilities so the players couldn't metagame and fly and kite.

And they had to figure out a way to trap the monster in a canyon.

Even still I dropped every PC to 0 health at least once in that encounter before they won. A real nail bitter.

It was one of the top five boss fights I ever was a part of on either side of the screen.

[–] azrendelmare@ttrpg.network 2 points 5 months ago (1 children)

Nice! I had a 3.5 campaign I was running once where one of the major plot points was going to be a guy who was cloning Tarrasques and experimenting on them, but the game fizzled out because of me falling down on the job.

[–] milkisklim@lemm.ee 1 points 5 months ago

Woah cool idea!

[–] papalonian@lemmy.world 16 points 5 months ago (1 children)

I had to look up what a tarrasque was. Good God, what a can of fuck you.

[–] mossy_@lemmy.world 22 points 5 months ago (2 children)

as far as I know they were nerfed for the 5th edition. It's still a huge sack of health but AFAIK you can stay out of range by just flying over its head. Lore-wise, it's a walking natural disaster that destroys anything that enters its maw, even magical artifacts.

[–] Zagorath@aussie.zone 14 points 5 months ago (2 children)

I think that's largely a consequence of the 5e design in general. It doesn't leave a lot of room, natively, for exciting challenges from its monsters. You've got to go to third parties, like Colville's "action-oriented monsters", or other systems like PF2, to get that.

[–] edgemaster72@lemmy.world 7 points 5 months ago* (last edited 5 months ago)

The main thing missing compared to the 3.x version that would hinder the flying archer strategy is its regeneration and needing to use Wish or Miracle to keep it dead. Trolls and Vampires have conditional regeneration, Zombies have Undead Fortitude that gives them a chance not to die when reduced to 0 HP, the concepts were there they just chose not to implement them.

[–] TheGreatDarkness@ttrpg.network 2 points 5 months ago (1 children)

Fun fact, MCDM's Flee Mortals! book has its own stand-in for Tarrasque - Goxomoc. Fool's Gold: Into the Bellowing Wilds also has Dire Tarrasque

[–] Zagorath@aussie.zone 1 points 5 months ago* (last edited 5 months ago) (1 children)

I'm a little sad that that book took so long to arrive that I had gone from never even considering moving to another system (other than for some fun temporary one-shots & small campaigns to add variety) to basically not being able to imagine myself choosing to go back to D&D at all, between the time I paid for it and when it finally arrived 5 months ago. Because I really did love the idea of it when it was being Kickstarted.

[–] Shyfer@ttrpg.network 1 points 5 months ago

Same. The monsters are amazing, and would be a big boost to 5e, but I haven't been playing it as much lately.

[–] TheGreatDarkness@ttrpg.network 2 points 5 months ago

This is because WotC designs for mass appeal, so their monsters need to be fair challenge even for an underoptimized group. Which makes them pathetically weak if you're playing with anyone else.

Also, because playtesters at Wizards don't use any magic items for some reason

[–] Ziggurat@sh.itjust.works 16 points 5 months ago (2 children)

Player cancelling aren't that of a big deal comparing to GM cancelling. In the first case you keep playing while shit talking about Bob, in the other, you have to change your plan for the evening

[–] taiyang@lemmy.world 10 points 5 months ago (2 children)

If all players cancel except GM, then does the GM continue the game and shit talk to themselves about the players all night?

[–] rocketpoweredredneck@sh.itjust.works 8 points 5 months ago (1 children)

Nope. I would never, ever do a thing like that. I've certainly never sat at my computer drinking beers and complaining about people changing plans at the last second.

[–] KairuByte@lemmy.dbzer0.com 10 points 5 months ago

“Who the fuck has a baby on a tuesday

[–] NakariLexfortaine@lemm.ee 6 points 5 months ago

They make a variety of solo RPGs, these days.

Shit talk your players while playing your own damn game, with blackjack and hookers.

[–] ComicalMayhem@lemmy.world 9 points 5 months ago (1 children)

A few of my friends are DMs and pretty much all of them (myself, a DM, included) pretty much just cancel the session if a player can't show.

[–] VelvetStorm@lemmy.world 1 points 5 months ago (1 children)

That seems unfair to the players who were ready and excited to play. If i set aside 4 hours to drive to a friend's house and play games, and im told it's canceled because 1 person said they can't show up, I'm gonna be pissed.

[–] smeg@feddit.uk 0 points 5 months ago (1 children)

I assume when people say "cancelling" they mean "I'm on holiday next week so can't play, sorry". Barring emergencies, who would be so rude as to cancel at such short notice?

[–] VelvetStorm@lemmy.world 1 points 5 months ago (1 children)

who would be so rude as to cancel at such short notice?

Dam near every single person I have ever played with.

[–] smeg@feddit.uk 1 points 5 months ago (1 children)

Find yourself some better friends!

[–] VelvetStorm@lemmy.world 1 points 5 months ago

The issue is none of my friends are into dnd so I have to relay on roll 20 or some other online service.

[–] match@pawb.social 12 points 5 months ago (1 children)

if that's the case for the campaign I'm currently a player in, the fight will have -7 tarrasques

[–] edgemaster72@lemmy.world 8 points 5 months ago

Everyone gets their own Tarrasque Companion with some extras to spare

[–] TheGiantKorean@lemmy.world -1 points 5 months ago

Someone please AI generate a Tarrasque riding a tiny bicycle.