this post was submitted on 17 Jul 2024
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FFXIV Online

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This thread will have spoilers on the first raid tier that released with patch 7.01 so don't click into the thread if you haven't done it yet or want to avoid spoilers on the new fights.

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[–] [email protected] 4 points 3 months ago* (last edited 3 months ago)

They're fun fights I think. I found the second one the most annoying personally, the mechanic where you have the hearts over your head and then the arena is flooded with AoEs and random hearts moving out from the middle has tripped me up a few times so far, I haven't intuitively found the safe path through it yet. Rest of it was good though!

I think I'll have to run through them again a couple of times just to get comfortable with everything but definitely enjoyed the tier, and the story is a bit of fun too.

[–] [email protected] 2 points 3 months ago

Great fights. I'm not as invested on this one story wise as Pandemonium but I think I'll have fun with savage.

[–] [email protected] 1 points 3 months ago (1 children)

@Drusenija Love the fights, the boss designs are excellent, mechanics innovative and fun (except for the random floating hearts in 2nd, same dislike as the running puppets in the spooky expert 1st boss), will need to listen to the music proper when I'm back at my home PC but it did seem good as well.

Really enjoying the transformative arenas in 1 and 4, but hoping we don't end up with PvP tiles in M1S like it was in E9S - it put me off from that raid tier, which I still regret.

[–] [email protected] 0 points 3 months ago (1 children)

Oh, don't mention those puppets, they're horrible 😵‍💫

What are PvP tiles? I'm very new at Savage, haven't ever done the older fights on level so I don't have context on what that is.

[–] [email protected] 0 points 3 months ago (1 children)

@Drusenija In Eden 9 (The Cloud of Darkness) there is a phase where the arena turns into 5x5 tiles, in Savage 3 tiles in each corner and the middle tile are death zones, leaving 12 tiles to move on - if 2 players occupy the same tile, it breaks; if a player stays on a tile for too long (~15s?), it breaks. There's a half-room cleave which requires everyone to scootch over to the safe 8 tiles, which can easily make players step into another's tile or be locked out of refreshing theirs.

[–] [email protected] 1 points 3 months ago

Ah, fair enough, I see what you mean now 😅 Then yes, I agree, hopefully they don't do that again!

[–] [email protected] 1 points 3 months ago

They're super fun! Love the fight design and the theme, though I'm not a big fan of the music this time around.

Mechanics-wise, I had the biggest problems with that one knockback mechanic in M1 and the heart mechanic in M2, gotta get used to those..