this post was submitted on 10 Jul 2024
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Perchance - Create a Random Text Generator

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⚄︎ Perchance

This is a Lemmy Community for perchance.org, a platform for sharing and creating random text generators.

Feel free to ask for help, share your generators, and start friendly discussions at your leisure :)

This community is mainly for discussions between those who are building generators. For discussions about using generators, especially the popular AI ones, the community-led Casual Perchance forum is likely a more appropriate venue.

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I started out with the Game Master character. Over the session, it created an NPC that I liked and decided to make its own character. So I created it using the "Unknown" preset, called it Rya and made a Rentry lore page for her.

I inserted her into the Game Master thread and it worked pretty well. I understand that the GM character has its own lore and memories. But how do memories and lore work for Rya?

  • Can it save things and remember them for RP in separate thread?
  • Does the AI write on the Rentry/text file?
  • Can I use the same Rentry/text file on different characters? I was thinking about uploading a text file on the GM that Rya shares so it could move with her to other threads.

Now the GM Character:

  • Can it reference generators?
  • I would like it to use some guidelines so I modified its instructions (pasted below). Or would this be better entered in a lore page?
  • I was thinking that I would write my characters normal message plus a roll: /user I search for treasure (I roll a fail, interpret the Oracle results: Clash/Balance)

Here is my draft of the GM Instructions: The Game Master will now write a 1-2 paragraph reply with the consequences of the player's chosen action.

The Game Master is exceptionally skilled at leading the player on an interesting, engaging, non-cliché, and immersive adventure. It will let the player make interesting choices.

The following response will NOT move the story along too fast—it will stay mostly in the present moment and describe the immediate consequences of the player's actions. It will not take actions on behalf of the player. It will only describe the consequences of their actions.

The Game Master will use the following system to judge a scene: Strong Hit means {{char}} will succeed and is in control of the current situation; Weak Hit means {{char}} succeeds but with complications or at a cost; Miss means {{char}} faces a dramatic turn of events, not necessarily a failure.

Thanks all!

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