this post was submitted on 05 May 2024
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Pixel Dungeon

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submitted 6 months ago* (last edited 6 months ago) by [email protected] to c/[email protected]
 

I spent roughly 5 hours on this one. Am I the only one who thinks that plain green mushrooms on mine floors are a little boring? Like if you have underground fungi why can't it be blue or purple or glowing or just don't look like a grass? And this is based on my last terrible run, this guy has no rings, no wands, no good armor and it's 8 challenges.

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[–] [email protected] 3 points 6 months ago (1 children)

I like your drawing! I've never tried to visualize what my character might be experiencing, but this will be coloring my perception from now on.

Yeah, I agree there could be more visual diversity too.

[–] [email protected] 3 points 6 months ago

I like to visualise some mundane things in the dungeon. Conversations with the ghost or with a merchant, moments of rest after the boss fight, sleeping in hidden secure places (dungeon run can last days, the hero needs some rest. Maybe in the garden? Once I drew a sketch with rogue sleeping with his cloak as a blanket). This game is simple yet full of little details and it's fun to imagine some more.

[–] [email protected] 1 points 6 months ago
[–] [email protected] 1 points 6 months ago

I love this! The caves and mines are my favourite part of the game! We could definitely use more colours for the mushrooms and other small details!