this post was submitted on 27 Apr 2024
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[–] [email protected] 20 points 6 months ago (1 children)

The wild monetary successes of Call of Duty and Fortnite send a clear message: treat unsupervised children as prey and you will earn billions of dollars

[–] [email protected] 5 points 6 months ago (1 children)
[–] [email protected] 5 points 6 months ago

Especially roblox

[–] [email protected] 6 points 6 months ago (2 children)

There's also titles where the Devs cooked and ended up spending too much time and resources and underdelivered on huge flops. See Daikatana or whatever kickstarter game is disappointing people at the moment. Making games is just difficult, let alone making something that everyone loves.

[–] [email protected] 3 points 6 months ago (1 children)

Or Star Citizen, which may still never deliver (at least not a "launch" game and certainly not 80% of what has been promised).

Most time and most money spent developing a game ever so far.

[–] [email protected] 2 points 6 months ago (1 children)

I agree with every criticism of that game, but fuck I want to be sooooo wrong.

[–] [email protected] 2 points 6 months ago

Yeah, it'd be nice. Which is why they've pulled in $750m.

Unfortunately they've also spent $750m and they're not even remotely close to what they promised.

[–] [email protected] 1 points 6 months ago

It's almost like sometimes an idea doesn't work out and you either have to abandon it or restart from the beginning but most companies won't let that happen cause they don't want to spend the time/money to do it.

[–] [email protected] 3 points 6 months ago

Money and the endless pursuit of it ruins all. This art medium is no exception.

[–] [email protected] 3 points 6 months ago* (last edited 6 months ago) (1 children)

As if managers & stakeholders would listen to reason

[–] [email protected] 3 points 6 months ago (1 children)

They should manage the organization and stay the fuck away from the product.

Only really mature product owners that understand what they are doing and LOVE the product they are making should be allowed near your product.. and they will work with devs to make something wonderful.

Satisfactory, Valheim, manor lords, enshrouded.. just a few examples of product that is loved. And it shows.

[–] [email protected] 2 points 6 months ago

But product make money… and we want money now.

[–] [email protected] 3 points 6 months ago (3 children)

The real message being sent is that you can release a $40 always-online PVE game with MTXs and rootkit anti cheat and gamers will tolerate all of it if they think it's fun...

[–] [email protected] 0 points 6 months ago (1 children)

The point being most games do all of this except the fun part, so the bar is pretty low, and companies are all buying shovels.

[–] [email protected] 1 points 6 months ago (1 children)

Appreciate you not jumping down my throat. You're right, it is a low bar, and HD2 does clear it pretty easily. But you and I both know that publishers won't hear the part about the game being fun (or they won't care). My point isn't that HD2 is bad, just that publishers will see its success and completely misinterpret why it's successful. They'll see a live service game doing well and think that people want more live service games, not fun games.

[–] [email protected] 1 points 6 months ago

I wouldn't mind live service games as much if these companies were forced to give up tools to allow the community to continue hosting.

Corporations have made it loud and clear over and over: they will torch every scrap of gaming culture if it meant an extra 20 bucks. They are NOT to be trusted with the preservation of this history.

[–] [email protected] -1 points 6 months ago

Someone's upset their view isn't actually popular in real life...

[–] [email protected] -2 points 6 months ago (1 children)
[–] [email protected] 1 points 6 months ago* (last edited 6 months ago)

6 more decades to go friends. Then I can get over myself... finally.

[–] [email protected] 2 points 6 months ago* (last edited 6 months ago) (3 children)

While Helldivers 2 and Baldur's Gate 3 might look like sudden jackpot successes

This article is funny. It's like the feel-good inverse of a rage-bait article. It's stating what we all want to be true and cherry-picking two games that only sort of provide evidence towards it, and only if you squint really hard.

Both games are sequels backed by huge publishers with tons of cash.

BG3 is a Dungeons and Dragons franchise title; a franchise which recently received a massively successful film, a huge boost in popularity during a pandemic, and a boost in cultural relevance in Strange Things.

Helldivers 2 fits the claim a bit better, but it is still a sequel to a well received, well selling title. The extraction shooter genre is also exceedingly popular right now, and the fact that it has Games as a Service bullshit built in says that publishers weren't as hands-off as the article implies.

So the more realistic take-away from this is that good games with huge budgets for development AND marketing in reasonably popular genres can make a ton of money.

Which isn't saying much. And it certainly doesn't look like a sudden jackpot.

[–] [email protected] 4 points 6 months ago* (last edited 6 months ago)

I can't speak to Helldivers, but pinning Baldur's Gate 3's success on the recent growing popularity of the D&D franchise is beyond reductive. There's no huge publisher for Baldur's Gate 3; Larian's a licensee and an independent studio to boot, and Hasbro's not running massive marketing campaigns for them any more than Disney is for the typical licensed Star Wars game. There's also the game's pay-once sales model, which is something else you get when you're not beholden to publishers or public shareholders.

BG3 was the culmination of decades of iteration by Larian and was the studio's first attempt with a AAA budget. The game has more in common with Divinity: Original Sin 2 than it does Baldur's Gate 2, as the Baldur's Gate die-hards would be happy to tell you.

Calling CRPGs a popular genre is also going to get some laughs. Sure, we might be able to look on this point now in a few years as when CRPGs went mainstream (or maybe not, as the insane amount of choice built into the game set the bar so high that it's possible no one's going to bother with that kind of risky content-making). But by the time Larian started development on BG3, the genre had just risen from the dead after some successful Kickstarter campaigns and was still very niche.

[–] [email protected] 2 points 6 months ago

"Two popular games with little else in common can be shoehorned into my pet narrative" is a bad title, though.

[–] [email protected] 1 points 6 months ago

Worth mentioning that Helldivers is hugely and openly influenced by Starship troopers, which although not as big as something like D&D, is still pretty well known in pop-culture to this day, at least in the sci-fi circles.

[–] [email protected] 2 points 6 months ago (3 children)

I'll go ahead and say the same thing I said last time this was posted.

Okay yes, but helldivers is still filled to the brim with bugs. Not quite an equal comparison

Commence the down votes for simply stating a fact

[–] [email protected] 2 points 6 months ago

Well yeah it is. It's also heavy on the mtx, non-pushy as they stay (for now). Compared to something like DRG I really don't feel the appeal, apart from maybe having overplayed DRG at this point.

[–] [email protected] 0 points 6 months ago (1 children)

BG3 was/is also filled to the brim with bugs. Look at the dozens of patches that have come out. It released blatantly unfinished.

[–] [email protected] 2 points 6 months ago

Although I agree that BG3 was not exactly well polished, it was far from being "blatantly unfinished". I'd even say it was far more finished than what can be considered finished by contemporary standards

[–] [email protected] -1 points 6 months ago

...helldivers is still filled to the brim with bugs.

That's the point, we must eradicate all the bugs (and bots).

[–] [email protected] 2 points 6 months ago

Assume I'm a ~~psychopath~~ C-level executive. Why would I spend huge resources on a success that earns money when I can earn money on fifty screwups instead?

[–] [email protected] 2 points 6 months ago

The lesson heard is probably "more sequels"

[–] [email protected] 1 points 6 months ago

Just because a signal is sent, it doesn't mean it'll be received. We all know that practically any other major brand will still pump and dump e-waste, filled to the brim with mtx