No, Kernel level anticheat is a bigger risk factor than worth it for the quality of life that less cheaters would mean. Pirate Software made a great statement about it on YouTube, but I cannot look it up right now.
Source Memes
Community for memes about the goldsrc/source engine and Valve games.
I highly doubt a kernal level anticheat would do anything. Just look at every other game that has one - still cheating problems. All it does it open up new security holes, and increases the risk of something being damaged. I think it was literally this week that the top FaceIt player was revealed to be a cheater, and that is in a system with more scrutiny and a kernal level anticheat.
A lot of people praise CS's Overwatch mechanism for solving the issue while making it entertaining to users.
I would say something like that is probably the best solution we can give aside from appointing every user a ref and having them physically in the room with them for the extent of the game.
There are major cheating and botting issues in Valve's games because Valve has ~360 employees, where a company like Riot has 4,200+, 10x+ Valve's headcount. The manpower issue is the problem, not the lack of kernel-level AC.