this post was submitted on 10 Apr 2024
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[–] [email protected] 13 points 7 months ago

This poor game πŸ˜…

[–] [email protected] 6 points 7 months ago

Does this game support democracy?

[–] [email protected] 6 points 7 months ago

Starship Troopers waving is arms for attention while Helldivers takes centre stage.

[–] [email protected] 3 points 7 months ago (1 children)

Man I been hyped for this update! I never played Helldivers, but as an ST fan, I loved that it parodied ST. I still remember when Helldivers 2 came out and the servers shat the bed, so everyone came to check out Extermination, then the population died once Helldivers fixed the servers.

Hopefully this update brings people back, I grinded max level during those two weeks, and I can't wait to saddle my SAW extended mag with me to other classes! Aaaaauuuugh patch had to come out on my cousins birthday didn't it?!

[–] [email protected] 1 points 7 months ago

ST:E servers also crash at times so it's not HD2 only feature. XD

I just want them to get MORE bugs(like way more, I know it's more than what HD2 currently sustains, but with dedicated server they should be able to do more), MORE player support(>16, preferably have 32/64 players missions), and if bugs can fucking pile up like in movie I'd buy whatever cosmetic they have in store post launch.

If bug spawn is scalable to player count in the mission that would help as well, like a L4D AI director that spawns enemies depending on the difficulty slider and how well they are doing. We will see after today's update.

[–] [email protected] 2 points 7 months ago (1 children)

Offworld is case study on how you can repeatably shoot yourself in the foot and still succeed

[–] [email protected] 2 points 7 months ago (1 children)

care to expand on this more? I do know Squad seems to have a quite community split update but since I don't focus heavy on milsim so I just take whatever youtuber presented and said. ST:E is still EA and judging from the last live stream they seem to bite the bullet hard upgrading to UE5, but engine upgrade is always hard but should pay dividends later down the road. Especially for a EA game, I think the general expectation for game to just blow up fro EA is really odd. Look at say BG3 or Hades during EA, they don't have that high player count as well even though they are made by more well know devs than Offworld.

[–] [email protected] 1 points 7 months ago* (last edited 7 months ago) (1 children)

Lying to community - promised no paid dlc then sold out to tencent who surprise pushes out paid dlc

Screwing over modders - helicopters in game and some maps were rumored to have been stolen from modders

Taking fun mechanics and making them unfun - prime example here people progressing too fast so splitting classes up and wiping xp

The list goes on but I don’t remember all the little things. It’s been years since I was big into squad

[–] [email protected] 3 points 7 months ago

I go look up and woah, Squad is almost 10 years old, next year would be it if including EA time. seems received quite okay with recent reviews on steam. DLC seems to be cosmetics only, I guess they need those extra cash from community haha. I don't remember the mod drama, but if that's the case the modder can just sue them for sure. (I do know they bought the Australian faction from modder if remembered correctly. )

I do think the ST:E xp wipe is justified and they do manage to keep career xp/level. If not I'd settle with some unique title or decal that only EA people get before 0.7 for their contribution. I mean EA player are basically paying alpha/beta customers that are willing to tolerate big changes/crashes/issues if it's better for the future release. I think ST:E and Helldivers 2 are fundamentally different games and ST:E is just really rough on the mechanics side(since it was a squad mod originally), I have hope as it's always one of my fantasy to shoot waves of bug and climb over their bodies since the movie. And just 4 players with orbital strikes doesn't really fit that scenario of squads getting thrown into meat grinder. (yes, I also wish they can support more > 16 players ) It would be fucking insane if we can play 100 players against thousands of bugs. Actually, I'd settle with 64 as the game mechanism and enemy spawn now can't sustain that many players doing coop and many player would get nothing to shoot with. well, man can dream, :P