WMR is gonna be deprecated anyway
memes
Community rules
1. Be civil
No trolling, bigotry or other insulting / annoying behaviour
2. No politics
This is non-politics community. For political memes please go to [email protected]
3. No recent reposts
Check for reposts when posting a meme, you can only repost after 1 month
4. No bots
No bots without the express approval of the mods or the admins
5. No Spam/Ads
No advertisements or spam. This is an instance rule and the only way to live.
Sister communities
- [email protected] : Star Trek memes, chat and shitposts
- [email protected] : Lemmy Shitposts, anything and everything goes.
- [email protected] : Linux themed memes
- [email protected] : for those who love comic stories.
Yeah. And I guess there were some people who really got into that ecosystem, and that sucks for them. But I guess not enough of them, in the end.
The real scary thing is the whole Apple headset, coming along and disrupting the whole VR situation. I mainly just want to keep playing Hotdogs Horseshoes & Hand Grenades, and whatever VR games come to the game bundle scene, in peace.
But I'd also really appreciate it if devs remembered that left-handed people exist. Looking directly at the No Man's Sky devs, while I'm saying this. They have updated that game so many goddamn times, but just no love for lefty VR users.
EDIT: later, I'll have to go check the recent patch notes, in the year-and-a-half since I've played it, just to make sure it hasn't been added.
I have a Reverb G2 so I'm one of them.
Thing is, for gaming you can just use SteamVR and they would be responsible for the controller mapping. You can also install all kinds of OpenXR layers that no doubt deal with this.
Wait...I never realized that. The same Steam control re-mapping that works outside of VR will work with VR controllers?
I have to go and see about this, later. I feel like a moron.
Please report back, I tried like a year and a half ago and nothing worked.
Will do. I am slightly, like, daunted by the prospect, because I find Steam's interface for remapping controllers to be powerful, yet more than a little obtuse. It SEEMS straightforward, all the way up until you actually start to remap stuff, but then things never seem to work the way you think you've set them up.
Yeah I've had some remapping shenanigans happen too, most lately on my now borked deck (don't leave it plugged in when a cat is nearby lol), bit I haven't tried remapping anything in vr.
Condolences on your deck. I had some luck remapping the Steam Controller, and I've done a little bit on my deck. The thing I'm curious about is how that interface will handle the "which hand is which" situation. Remapping buttons to act as other buttons is straightforward enough. Telling the interface that I just want the right hand to exist as the left hand, and vice versa? That seems like it'll be weird.
Anyway, I'll give it a try when I have time and report back.
Play more beat saber and just be ambidextrous. Skill issue.
I fully have no problem with Beat Saber. I mean, I'm still not actually good, by the high standards of that game...but it's not something I need a left-handed mode for.
I just want all games to let me fire weapons with my left hand, really. And pick up and manipulate stuff with my left hand. And maybe flip any other controls, between the hands, like whatever the buttons are mapped to, in any specific game.
All that stuff should be virtually free, in terms of development costs. But a surprising amount of games just forget about us lefties.
I use the left hand mode to break my habit of memorizing the song itself. It's good practice.
So I am actually ambidextrous and originally a southpaw gamer. I wasn't really able to play FPS well until the original Halo came out. I remember being super excited that it had an actual southpaw option. Then when Minecraft came out for Xbox I was disappointed because there was no southpaw option and I was really afraid I'd never get the hang of the controls. But I forced myself to play it and somehow Minecraft rewired my brain to where I can play default controls no problem now. I think playing a creative game with no precision pressure really helped.
Why not use SteamVR and just remap the controllers? It's a basic feature
Not a VR question, but how would lefties like the ability to map a regular gamepad so the dpad and face buttons are swapped?
It seems like I have heard of a few lefties who might remap controls like that, but I would have absolutely NO ABILITY to use a controller set up like that.
I know there are still a few southpaws out there, who use left-handed mice. I tried that once, probably back in the early 1990s, back when all I had to do was remap the two buttons that the mouse had, and try using it with my left hand. I couldn't ever do it.
I throw objects with my left hand AND catch objects with my left hand (I was a disaster on the baseball field), I tie shoelace and necktie knots backwards/mirrored from a right-hander's perspective, I bowl a bowling ball with my left hand, I use a pool cue with the butt of the stick in my left hand, I aim weapons with my left hand on the trigger, and I write/draw with my left hand...but I somehow managed to get locked into using a mouse in my right hand, instantly.
I guess that's just as well, because I don't even know what a user who mouses with the left hand does, instead of WASD. The numpad, or something? The arrow keys? Still use WASD, but with the keyboard shoved over to the right-hand side of the desk? The mind boggles.
But yeah, VR stuff is a pain, because it involves grabbing and shooting. Grabbing and shooting are just fully left-handed things, for me.
I've spent enough time mousing right that trying to switch would be a major pain, plus I've been using my greater dexterity with various interfaces over the years, and I really can't see trying to use an Azeron in my off hand.
Quest users not having these problems at all
I've been a lefty for decades. Have I thought about flipping controls or using a mouse to my left? Yes.
But I've never wanted to actually do it. I didn't even bother to play guitar hero left handed because it was too much trouble when taking turns.
Whenever I'm making a game that I'll never finish and that nobody will ever play, I always think about people with one hand, colorblindness, etc. Accessibility seems like a priority whenever you're making something for the public at large. Of course it's different when you actually have to finish something. But still.