I'm an S+5 brella player. I almost lost every single open and pro during the splatfest.
Tri-colour mirror matches are caused by the lack of Team Fame players. They had 9% of the player base.
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I'm an S+5 brella player. I almost lost every single open and pro during the splatfest.
Tri-colour mirror matches are caused by the lack of Team Fame players. They had 9% of the player base.
Matchmaking typically has to balance four factors:
During Splatfests, one more parameter has to be added:
The more factors have to be considered, the more it's going to have to compromise on some of them. Splatfest teams are a hard requirement that can't be compromised, teams will never be mixed, and that limits the pool of eligible teammates and opponents considerably. So yes, matchmaking quality does suffer as a result.
Plus Splatoon is a very volatile game in general, even when players should be evenly matched it often doesn't look like they are as soon as someone gets a lead and holds onto it. I would conjecture that the system has a harder time than usual accurately measuring player skill levels when matchmaking is inconsistent... which is a bit of a negative feedback loop.
As for Tricolor, a non-mirror needs all three teams, but Team Fame literally didn't exist.
Not making you wait in queue too long lol
That's a load of nonsense imo, I experience numerous times of 2 minute+ wait time to get into a match on Team Love.
I knew about the big three, but weapon composition never crossed my mind (in terms of matchmaking queue time).
Obviously I knew they do their best to balance teams with skill and weapons, it just never fully clicked.
I don't own Splatoon 3, but I had comparable experiences of the Splatfest matchmaking feeling much less balanced than normal matchmaking in Splatoon 1 and 2. Maybe it's something to do with the team-based matchmaking overriding any skill-based matchmaking or something to that effect, but whatever it is, I'm confident that this effect's real, and has been around since the start.