Nightdive Studios just keeps on pumping out banger releases.
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I hope they do Turok 3 eventually.
I noticed a few things while playing the N64 campaign.
It's not 1:1 parity with the console version, and it's not meant to be (and that's a good thing, actually).
How it works is they use N64 textures, OST, and maps. Everything else is from the new engine - including the new enemy AI changes and balance adjustments, etc.
A good portion of the game is spent in anti-gravity. You may not have the rocket launcher, or much ammo for it yet, relying on grenades to take down bigger baddies like enforcers or tanks. The trajectory of a grenade on authentic hardware is net positive, so it's about impossible to aim. On Q2 Enhanced, it just means the grenade fires straight out of the barrel. Little things like that stand out.
The Nintendo 64 campaign on Hard, with deaths, took me about 3 hours. This is how I have always wanted to play this version of the game. It's indescribably better than trying to play it on an actual Nintendo 64 or even emulated.
a new infinite use item that shows the player where to go next
Why? Isn't Quake II a little too linear as is? This would've been much more welcome in ROTT remaster honestly.
I have been playing RotT Ludicrous Edition, and it's my first time through the game in general. I can't tell you how much of my time is spent on key hunting or looking for that one touch plate, so I get that.
It's linear in the sense that there's only 1 correct way to go, but there's so much back tracking and with no map and very little contextual clues where to go, it's fair to look up how to progress once or twice if you've never played Q2 before.
I never had trouble with where to go honestly, except for one of the later areas that I don't remember the name of. For me wherever I needed to go was always pretty obvious. ROTT though...
I'm liking it but some of the gameplay changes are a little jarring after having played through the original hundreds of times over the years. The only one I really wish I could toggle off is the barrels exploding after a short timer, it's bit me in the butt a few times and even helped when I managed to somehow make a barrel launch across a room and kill some strogg when the one next to it went off.
Awesome, the episode they added to the original Quake was fantastic so this should deliver as well. Also, I never played the N64 game either. Nightdive is too good for this world.
I've booted it a few times on my n64, it's playable... but this is a much better way to play those levels.
Nice to play some Q2 Deathmatch with people. Real lag. Feels like the good ol' days!