I play on Xbox from time to time (2 kids and a dog don’t exactly afford me a ton of free time), but these balance adjustments seem interesting. New support character seems more intriguing than Lifeweaver did at launch.
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Same boat. With kids it becomes really hard to find time to game for long periods. I look for games with short rounds. Halo infinite, SF6 etc.
My youngest is 10 now and I've gotten back into gaming after stopping completely for a decade or so, so yeah the parenting does slow down and you can get back into it. Overwatch is good for that since the rounds aren't super long like an RTS or a Moba, at least in QuickPlay.
The new support seems fun but i kinda don't like how she doesn't have any game-breaking crazy power like some of the other supports do. Mercy's Rez, Kiriko's suzu, Ana's anti-heal, and Lucio's speed & boop are all amazing for big plays that shift the whole course of the game, and they're not even ults.
Steam version performs worse than bnet imo. Steam is so much bloat but we've grown accustomed to it.
"avalanche of bars and numbers"
It's not that bad. It's basically just your Battle pass score, and your progress on the various goals that contribute to the battlepass score. That plus your kudos from other players thing. Not a crazy amount.
You want a real "point salad" FPS, play Deep Rock Galactic. I've got a decent number of hours in that and I still have no idea what 90% of the explosion of post-mission data is.
Interesting, for me that is opposite. 😅
I suppose what mostly the me for a loop is the per-character-per-statistic progression that results in another type of badge? Leading to multiple hundreds of individual progression bars now, all for some badge that I haven't even yet seen anywhere except the post-game screen.
Oh wow I hadn't played the new patch yet I thought op was talking about the larger number of XP achievements added in previous patches I hadn't seen the new hero leveling thing yet.