this post was submitted on 20 Feb 2024
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cross-posted from: https://feddit.nl/post/11027166

Petition: make WMR open source

Microsoft has stopped supporting WMR.

Please sign this petition to?open-source the software, so others can maintain it and prevent the perfectly good VR headsets becoming e-waste!

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[–] [email protected] 49 points 8 months ago (1 children)

Not a chance in hell MS dignifies this with a response.

[–] [email protected] -5 points 8 months ago (3 children)

Then just sign it as a middle finger to Microsoft. The more people sign it, the worse they look

[–] [email protected] 8 points 8 months ago

Good luck but insert meme of wiping tears off with dala dollar bills.

[–] [email protected] 3 points 8 months ago

Do you know how many people signed the proposal to release Visual Studio on Linux?

[–] [email protected] 2 points 8 months ago

Then just sign it as a middle finger to Microsoft. The more people sign it, the worse they look

I just love the ambiguity of who "they" is in this case.

[–] [email protected] 35 points 8 months ago (1 children)

As if ms actually gives a shit about a change.org petition

[–] [email protected] 11 points 8 months ago

Microsoft concerns me greatly, but they seem to be in transition to primarily software/cloud based tech.

I’ll sign the petition while not getting hopes up, but this is the iteration of Microsoft most likely to pull such a crazy move

[–] [email protected] 9 points 8 months ago

The team at Microsoft that was working on it probably got put on different projects. There wouldn't be anyone to put in the effort to get the code cleaned up of any proprietary libraries, internal references,.. No way they are shifting people back around and paying for development to get this done.

[–] [email protected] 3 points 8 months ago (1 children)

FYI there's an open-source project "Monado" which attempts to reverse-engineer inside-out tracked headsets. At the moment their WMR support looks promising, headset has 6-DoF tracking and just recently controller tracking has been figured out.

Said progress will trickle down to the Oculus Rift S as well

[–] [email protected] 1 points 8 months ago

That is awesome! Keeping the Reverb G2 alive amd enabling the move to Linux at the same time.

[–] [email protected] -4 points 8 months ago (2 children)

When not even Valve can muster enough motivation, I wouldn't hold my breath on Microsoft.

[–] [email protected] 1 points 8 months ago (1 children)
[–] [email protected] 1 points 8 months ago* (last edited 8 months ago)

Sure? No. It was silly of me to suggest it was a question of motivation. I don't know enough about it to make any such assumptions.

I did however give it another go earlier this year, with no success. I could try again if there is reason to think it should work. Valve is the company I respect the most when it comes to caring about Linux. Which is why it always surprised me that I couldn't use the Vive there. Still one of the very few reasons left for dual booting.

[–] [email protected] 1 points 8 months ago (2 children)

Valve actively maintains SteamVR and put in a lot of work for Linux compatibility. Doing that while open sourcing the software is hard. It adds work.

However, open sourcing an abandoned piece of software costs virtually nothing, and can be a big image boost.

[–] [email protected] 9 points 8 months ago (1 children)

You're wrong about open sourcing abandoned software being easy.

[–] [email protected] 3 points 8 months ago

Valve actively maintains SteamVR and put in a lot of work for Linux compatibility

You have never used SteamVR on Linux, have you?