this post was submitted on 09 Feb 2024
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I'm replaying SUPERHOT (again) and it's got such a great core mechanic that I can't believe we've not seen more developers use it, or build around it.

What game mechanics seemed like they'd be the next big thing but ....didn't?

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[–] [email protected] 2 points 9 months ago

I thought about it for a bit, but everything I can think off can be easily explained: They were patented. Namely the nemesis system and loading screen minigames. I would love for a proper (turn-based) RPG using the nemesis system.

[–] [email protected] 1 points 9 months ago (2 children)

I have yet to find a game that expresses power fantasy through movement like Warframe.

Warframe movement is super smooth, very fast-paced, and yet extremely controllable and complementary of game mechanics.

Bullter jumping across levels, bouncing on walls to turn around and unleash a burst of fire, super-jumping 30 feet high to get perfect view of enemies, it does everything perfectly. You absolutely feel like you're a specter of death reaving though the battlefield.

And every time I play a gamme, I feel glued to the ground and wished it has Warframe's movement.

[–] [email protected] 1 points 9 months ago

Titanfall boiii!

It's not quite Warframe, but it's damn good.

[–] [email protected] 1 points 9 months ago

ULTRAKILL may just be the game for you.

[–] [email protected] 1 points 9 months ago* (last edited 9 months ago)

Titanfall 2 with the time travel mechanic. It shows up on a single goddamn level and it was the single greatest level in the game. They could’ve built the entire game around that, it was so fucking awesome. Granted, there’s been other games that used something similar-ish, like Zelda: Ocarina of Time and Legacy of Kain: Soulreaver, so it’s not new, but the way they pulled it off in an FPS in Titanfall 2 was just so beautiful. Leaping back and forth to avoid enemies in both timelines? Fuck, I need more of that.