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Blizzard was good until Activision merged and took over the leaders
We released a game with a huge bug, but it's your fault that you take advantage of it. Imagine paying $70 at least only to be baned because of this bs
This is the absolute worst thing to come out of the "free to play"/"pay to win" genre of games. "Our game is full of bugs? No, it's the children that are wrong."
I despise companies that pull bullshit like this. Yes, it is obviously an exploit. Yes, it is breaking the game. However, Blizzard, YOU RELEASED THE BROKEN BULLSHIT. This isn't some freeware title hoping to eek by on a donation. This is a multi billion dollar company that has had years of development to get this shit right. Fuck you, Blizzard. I'm glad I didn't pay for your shit, and I will continue with that trend into the foreseeable future. Dump some of your capital into QA instead of CEO wallets. Companies shouldn't be able to ban someone from playing something that they paid for, unless explicitly stated in the EULA, and a generic clause about "exploits" isn't explicit.
Well, at least you can still play the game offline.
Oh, wait...
Ridiculous for single player games, this is what I see D4 as primarily. People should be able to do whatever they want and exploit whatever. Mark their save as modded, exclude them from rankings and PvP and call it a day. But companies don't want that, because it would potentially hurt their nasty IAP schemes.
I also don't have much sympathy for the victims, because they bought a product from a well known awful company.
The exploit in question: You disconnect and transfer non-seasonal items to a seasonal character.
Sounds like a ban worthy exploit to me
transfer non-seasonal items to a seasonal character.
I haven't been following Diablo 4, could somebody explain this bit? The article doesn't explain why transferring items is so disruptive, or what seasonal and non-seasonal items are.
So, Diablo has two "realms" in which characters can be in, the seasonal realm being one of these. As the name suggests, the seasonal realm is where seasonal characters play through seasons, which are periods of time in which players attempt to complete multiple levels of increasingly difficult challenges. Playing the seasons can earn a player rewards, both free and paid, through the battle pass, which unlocks these rewards based partly on seasonal progress. Seasonal characters are created new at the beginning of the season, and transfer to the other realm, eternal, at season end, where they persist.
Being that there are paid rewards, I can understand and support Blizzard's reaction. Allowing players to exploit a paid service, even in a way that seemingly doesn't effect others, sets a poor precident. Beyond that, I'm not sure if there are ways in which it effects me, but I've not participated in much PVP, which I think would be the most obvious advantage, as otherwise we're not competing.
I don't have 4, but if it's like 3 then there are regular characters who can die and are persistent, then there are seasonal characters who can die but may only be created at the beginning of, and are deleted at the end of, a given season.
Then there's hardcore, who are persistent forever but can only die one time. All three have their own ecosystems in which characters created in a given mode can share gold, certain upgrades, and items with each other, but not outside of their own mode. You can have multiple hardcore characters share items and gold, but you can't give those to regular or seasonal characters, and so on.
Why wouldn't you just delete the affected characters
Agreed, D4 was super disappointing and blizzard sucks but that’s a reasonable ban.
Sounds like the devs don't know how to code
I'm not surprised to see this at all. Blizzard has always been pretty protective of their in-game economies, and this exploit flooded the seasonal realm with a ton of gold that shouldn't have been there. Anybody who tried this should have 100% expected to get banned.
Ban people playing the game they bought over this? How about a simple rollback
Rollbacks with live service games generally don't go over well with the players, especially the ones who did nothing wrong in the first place.
The problem with doing a rollback is that, unless you want to spend a lot of time fixing the things the rollback breaks, you have to roll EVERYTHING on the server back. This means all players will have progress reset and items lost. More players are likely to quit the game than Blizzard will lose by banning a few cheaters.
you have to roll EVERYTHING on the server back.
Why is this implied? Why can't a single character or account be rolled without affect any other character?
It sounds like you needed to log one character into the wrong server and disconnect/reconnect the internet at the right time, so it seems pretty unlikely anybody banned actually did this unintentionally.
There isn't really much need to rollback every innocent player if the exploited stuff is relatively traceable.
I'm glad I ditched this dumpster fire early on as soon as I got a satisfying amount of hours played. Definitely the last time blizzard will see my money, at least on the Diablo franchise.
Jaysis. Just stop buying these exploitative and morally bankrupt games. No "at least on the X franchise". No "I won't pay any microtransactions". No "I won't preorder".
They will not change, nor get better as long as they're selling.
Just STOP buying this shite, everyone.
You didn't learn your lesson from Diablo 3 or Immortals?
Unfortunately I was very young when D3 came out and I never played Immortals. So I had to learn from D4 ¯_(ツ)_/¯
Could someone explain to a non gamer what this means exactly?