this post was submitted on 14 Jan 2024
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[–] [email protected] 21 points 10 months ago (1 children)

While a successful live service can be a money printer for a developer, a failed one is a stone around the neck while they're obligated to support it, and only decrease trust when they inevitably get shut down after a year or so.

Honestly, everyone scrambling for a piece of the GaaS pie has caused saturation and fatigue. People don't have enough time and/or money to engage with all these games.

IMO, Sony would be better served by dialling back the budgets of their single player games if that's the biggest factor, rather than chasing the GaaS white whale.

[–] [email protected] 7 points 10 months ago (1 children)

IMO, Sony would be better served by dialling back the budgets of their single player games

Exactly, there's no way the ballooning development costs and development times are sustainable. Both the studios and most players would be better served by tighter better planned games.

[–] [email protected] 5 points 10 months ago

Yeah. Naughty Dog literally abandoned a multiplayer The Last of Us because making it would require their entire Dev studio to abandon making single player games to support it.

[–] [email protected] 5 points 10 months ago* (last edited 10 months ago)

I think the stats show something very different. I think it shows Sony need to reign in expenses on their single player games and focus on what has made them a success. Trying to jump on the games as a service bandwagon is a recipe for disaster.

Edit to add: I mean seriously I love my Xbox but they have virtually nothing that compares to TLOU or Uncharted or Ratchett & Clank.