this post was submitted on 14 Jan 2024
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Skyrim Mods

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submitted 10 months ago* (last edited 9 months ago) by [email protected] to c/[email protected]
 

I am setting up a new modlist, and testing as I go along. Last mod I installed was The Great City of Winterhold (which is great BTW) but when running around it, I noticed a few naked NPCs.

Then I coc to Whiterun, to do more testing and Aela, Farkas and Ria were fighting the Giant on the farm with nothing on, and no weapons (they were fighting unarmed!)

I opened Aela on SSEDIT and she has no issues - otft record, inventory with weapons all seem in order. Wondering what is causing this and how I can fix it.

https://loadorderlibrary.com/lists/purush

Edit 1: see NSFW pic (because they are all naked) with More Informative Console here - https://i.imgur.com/p4kAD2B.jpeg

Is it a bad sign if the Base and the Ref are referring to different ESPs?

Edit 2: I worked it out. I had the first version of this mod - https://www.nexusmods.com/skyrimspecialedition/mods/109152. It was applying to NPCs, and they were naked because they were too low level for their gear. Because it is all script injected, it wasn't clear that there were any issues when looking at SSEEdit. The dangers of runtime-patching, manifest!

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[–] [email protected] 4 points 10 months ago (1 children)

holy crap am I reading correctly that you are running 1193 mods?

[–] [email protected] 2 points 10 months ago (1 children)

Lol yeah why is that a lot?

[–] [email protected] 2 points 10 months ago (1 children)

I was taking a look at your load order to try and see what might be causing it. I didn't expect that many mods, man. Sorry. XD

[–] [email protected] 2 points 10 months ago

Newest ESL support extended the maximum light plugin limit from 2048 to 4096. Now the real troubleshooting begins!

[–] [email protected] 2 points 10 months ago (1 children)

Check their inventory with informative console. If they have their stuff but don't equip it, check your skeleton/npc/race overhaul mods

[–] [email protected] 3 points 10 months ago (2 children)

So they DO have items in their inventory, just not equipping it. Not just armour, weapons also. I thought it could be AI overhaul, so I ran the synthesis Patcher as a test, and that didn't fix it.

https://i.imgur.com/BRarjGU.jpeg

This is annoying AF

[–] [email protected] 1 points 10 months ago (1 children)

Start a new game and check if the equipment is right. If it is, you most likely changed object IDs by swapping mods or replaced a still running AI script

[–] [email protected] 1 points 10 months ago (1 children)

all of this is on new games. I haven't finalised my LO yet, haven't started my run. I am coc'ing into whiterun from the title screen here.

[–] [email protected] 1 points 10 months ago (1 children)

Then it could be a incompatibility with a skeleton replacer / equipment mods / AI mods... If your loadorder isn't finalized and there is no save to break,just disable mods in ~50 batches and narrow the faulty mod down

[–] [email protected] 1 points 10 months ago (1 children)

Ha, I have like 1200 ish mods. Think I am gonna need to start with larger batches.

[–] [email protected] 1 points 10 months ago

You could probably do halves

[–] [email protected] 1 points 10 months ago

I've encountered a similar thing before. Your situation might be different, but the culprit on my end was actually SPID, or, more specifically, multiple SPID inis distributing outfits to the same NPCs.

Skyrim can't have more than one outfit for an NPC, so if something, for example SPID, distributes two to the NPC, things get funky and the NPC refuses to equip anything. Have a look through your SPID inis for ones that are distributing outfit records, see if that's causing it