this post was submitted on 05 Jul 2023
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I had around 150 by the time I completed the game.

Bonus question: what percentage completion do you have?

I'm sitting on 50.5% right now.

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[–] [email protected] 2 points 1 year ago

165 hours across 26 days

I don’t know what percentage I finished at but I at least reached my goal of getting every shrine and lightroot. This is a picture I took after finishing my playthrough.

[–] [email protected] 1 points 1 year ago

185 hours, 68%. I’d love to keep going, but at the same time I’ve mostly run out of things in game that I feel like completing.

[–] [email protected] 1 points 1 year ago

Asking in the past tense is making some assumptions.

[–] [email protected] 1 points 1 year ago

I'm over 80 hours in and I'm not even close to finishing the main quest. I've done 2 of the 4 initial temples, lots of shrines and korok seeds, but taking my time and enjoying every new section of the map. Not in a hurry, I've been enjoying other games in between. Plus, if this is anything like BotW, I'll still be playing it 3 or 4 years from now.

[–] [email protected] 0 points 1 year ago (1 children)

I got off the tutorial island 1-2 hours ago and was walking around turning area towers on. I’ve tried to enter the caves but I die within 30 seconds any time I try, so I’ve given up until I get more hearts. So far it feels like a mediocre rom hack of breath of the wild to me. I don’t feel like I get anything out of this game that breath of the wild didn’t do significantly better, it’s sloppier and less well considered imo. (Like, why does it have so many explicit unskippable tutorials for things that BOTW already taught me naturally?)

[–] [email protected] 1 points 1 year ago (1 children)

I mean...you're still in the opening of the game. The tutorials stop once you get into the meat of things. Maybe I'm just spoiled by having played Skyward Sword with its extremely pervasive tutorials, but these aren't even something I noticed in TotK.

You keep mentioning how sloppy it is. What apart from the tutorial issue do you find sloppy? I'd like to understand because the prevailing take on the game is that it is BotW but bigger and better in basically every way. I'm about 120 hours in and I tend to agree pretty strongly with that sentiment.

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago) (1 children)

Like I said, breath of the wild taught me all of the same things without popping up an unskippable text cloud every 5 minutes. The starting area of BOTW didn’t basically fall apart if you happen to not follow the intended circuit around the starting area like TOTK does (I was so confused because I went to the shrines in a scattershot order and so all the linearly designed building tutorials came in the wrong order)

Honestly the only good part so far has been the building tutorials because they let you just figure shit out on your own, unfortunately like I said they’re almost incoherent if you go to them in the wrong order like I happened to.

Somehow mechanically this game feels like it’s the less refined game that would later get made into something polished and refined like BOTW despite this one being made taking 6 years and recycling the same map. It feels like a very sophisticated rom hack. Lacking all the exploration I wanted from this type of game. I really am not a fan.

[–] [email protected] 1 points 1 year ago

Right, so that is really only the tutorials you are criticizing. And then a "lack of polish".

I can't imagine what part of the actual game mechanics feel less refined than BotW, it's the same game mechanics for the most part. I'd love to know specificsv regarding what you feel doesn't hit right with TotK.

If I were criticizing some things I would argue that the fuse mechanic is clunky, and that navigating inventory for throwing or fusing is a chore and could use streamlining.

I think that talking about it being the same map is a fair argument for how far you are into the game. When you play longer you find out about all the sky islands and the depths, which vastly expand the traversable area with new things. Also the map overall is similar at first glance but actually quite a bit different as you traverse it. In my opinion it ends up feeling fresh anyway as a result but again that's just my opinion.

You're entitled to your opinion so don't get me wrong, I'm not trying to convince you of anything. But your opinion is definitely pretty niche so I'm curious.

[–] [email protected] 0 points 1 year ago (2 children)

About 5. It really wasn't doing it for me. I should probably try again since it was so damn expensive, but I really wasn't getting what I hoped out of a new BOTW-style zelda game.

[–] [email protected] 0 points 1 year ago (1 children)

The depths are kinda boring - the environment is very bland, it's all the same shit. Being able to jump out of the sky to get to any land objective is convenient and kinda kills the whole aspect of riding around on your horse which I really enjoyed in BoTW. The sky areas are very cool, I do enjoy them. It was kinda neat to see the same kingdom plus changes. New abilities are cool. Vehicles are kinda meh since wings and balloons time out, and you're almost guaranteed on your land rig to quickly run into an obstacle it cannot pass, making it kinda useless. All that said, I'm still having a lot of fun with it, but it's not as good as I was hoping.

[–] [email protected] 1 points 1 year ago

Depths are more interesting the more you explore them, especially all the yiga clan outposts. I don't think it's meant for you to stay down there too long though. The sky islands to get around is amazing, flying around feels like super hero shit. And you still need a horse to get around to areas you haven't explored yet. Vehicles and wings still last a LONG time before they expire and you can just make another one... and if your ground vehicle hits an obstacle either use bigger wheels or just pick it up... I am not seeing how any of this is an issue.

[–] [email protected] 0 points 1 year ago (1 children)

So like mostly the tutorial area? I wasn't feeling it either for the first maybe 10 hours, but then I got most of the starter quests out of the way, started to set my own goals and the game really opened up like BotW. I'm about 150 hours in and there's still so much to do.

[–] [email protected] -1 points 1 year ago* (last edited 1 year ago)

I got off the tutorial island 1-2 hours of gameplay ago. So far it feels like a sloppier version of BOTW with significantly more tutorials (for things BOTW taught me without a tutorial!) that is way more linear, and I really do not get the hype at all. I went around trying to turn towers on to try and feel some freedom and am really shocked by how identical the overworld is. Any time I enter caves I die instantly so apparently I’m ages off from being allowed to explore those. If I could return it I would have.

[–] [email protected] -1 points 1 year ago

Quit after 10 hours.

Great fuck around in engineering simulator.

Terrible terrible actual game.

[–] [email protected] -1 points 1 year ago

245 hours and counting - though slowed down a lot lately.

I did all main quests, side adventures, shrines, and lightroots, and have been focusing on armor upgrades and side quests mostly now.

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