this post was submitted on 01 Aug 2023
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All code on the blendermarket is GPL. Yet, it sold over 25 million dollars worth of software. No DRM on the assets, all free software. Free as in freedom, not as in beer. In spite of that, I have not seen once anyone in the blender community complain about piracy, let alone have I seen anyone distribute any software or assets sold on the blendermarket unofficially. It just isn't a problem, or at least not more of a problem than on any other DRMed closed source alternative.

Around 10 years ago the developer of a closed source renderer called Corona ranted about Blender's GPL, as it prevented him from integrating his renderer into Blender without disclosing its source code:

Because entire Blender is covered by GPL licence, it is forbidden to link anything closed-source to it (not just commercial as in "you pay for it", but anything closed-source, which includes "it is free to use, but I won't give you my source code") [...]

We thought there were some loopholes, but it turns out the "Free" Software Foundation thought about them too and explicitly forbidden them. [...]

So, Blender has unusable licence. That is fine, any software developer is entitled to the choice of licence. If somebody wants to make a 3D studio legally usable only while not wearing underwear, he should be able to do it. What makes me angry is the whole FREE software ideology/advertisement. FSF goes on and on about "protecting users freedom". Their interpretation is:

  • being able to choose from free plugins: freedom
  • being able to choose from the same free plugins, plus also commercial plugins: less freedom.
  • Forbidding good Corona renderer integration for Blender is freedom. Allowing it would make Blender less free. [...]

I am not saying the OSS concept is wrong. There are other, much better and really free licences, like MIT/Apache/... If Blender would use any of them, we would start Corona for Blender right now. Too bad it uses the GPL bullshit. I feel bad for Blender users, because they will never have any fully-integrated commercial renderer plugin :/.

He feels bad for what? For users having a thriving software ecosystem with license that ensures it stays free and open forever? The Corona Dev wrote this 10 years ago, probably without realizing that blender was already on its way to become the most widely used 3D application. There are plenty of people making money developing comercial plugins for blender - and they are all GPL.

It makes me think about how much we all have been gaslit by the tech corporations that without DRM and that whole subscription-licenses nightmare they would run out of business. It is not true and we can point our fingers to the blender ecosystem to prove them wrong. I don't know.. I haven't seen anyone point this out yet.

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[–] [email protected] 122 points 1 year ago (2 children)

Interesting points. Blender has always been a great example that shows how well FOSS can work. To not just be as good as closed-source alternatives but to actually outperform them in many ways is incredible. Kinda disproves any excuse for intrusive DRM implementations.

[–] [email protected] 30 points 1 year ago (1 children)

Blender was always capable but was held back by funding and some weird outdated design choices (right click for selection instead of following the rest of the world). Luckily both issues are solved these days and it gets more and more third party support from other 3D software.

[–] [email protected] 24 points 1 year ago (1 children)

right, since blender 2.8 it has been way more accessible for users to get into. I've always really liked blender's unique approach to design though. The Blender Devs work in the same building as their in-house animation studio. This kind of synergy has always come up with unique workflows that are crazy powerful and useful once you get behind it. right-click-select is one of these things. The devs at the Blender Institute are always surronded by artsists who have tons of ideas on how to make things faster to use for the artists.

[–] [email protected] 13 points 1 year ago

it has been truly wonderful to see it flourish throughout the years!

[–] [email protected] 81 points 1 year ago (1 children)

We thought there were some loopholes, but it turns out the “Free” Software Foundation thought about them too and explicitly forbidden them. […]

GOOD!

[–] [email protected] 40 points 1 year ago (1 children)

yep! I laughed when I read that. GPL working precisely as intended.

[–] [email protected] 6 points 1 year ago

My first thought was, he could have done it the red hat way🤪

[–] [email protected] 31 points 1 year ago

tl;dr: The "Free" licence of Blender forbids me to make top-quality Corona plugin for it.

There's nothing fordiding anything, this is entirely their choice. What a damned clown.

[–] [email protected] 24 points 1 year ago (1 children)

If compatibility wasnt an issue then 70 procent of the industry would already switch to Blender

[–] [email protected] 19 points 1 year ago (1 children)

its true, but Autodesk's walled garden approach is starting to crumble. FBX is on the way to be replaces by USD, Rendering is on it's way to be streamlined by Hydra Delegates, and there are a bunch of projects by the ASWF that work on new open source standards for the industry.

[–] [email protected] 23 points 1 year ago

Your business model is not sacred. If it requires benefiting from the GPL community without contributing to it, then you can either change your business model or go jump in a lake. This is exactly what the GPL was made to prevent. It's not an accident. It's because smarter people than you foresaw exactly what you're trying to do and said "not on my watch".

[–] [email protected] 21 points 1 year ago (1 children)

Funny that the Corona guy was complaining.
Vray is available for Blender and follows the license just fine.

[–] [email protected] 5 points 1 year ago

the post I quoted from is pretty much 10 years old - except for the license blender changed a lot since then. Both Corona and V-ray have some kind of 'bridge' implementation, but they are not nearly as well integrated into blender as cycles is, and therefore their userbase is quite small.

[–] [email protected] 20 points 1 year ago

These are clowns that don't understand that people don't like getting cucked by their own work.

[–] [email protected] 13 points 1 year ago (1 children)

I thought this was a stupid joke about blenders' blades spinning.

[–] [email protected] 8 points 1 year ago (1 children)

oh I use blender so much I have to put effort into associating the word with a literal blender

[–] [email protected] 2 points 1 year ago

I'll admit, I was hoping this was about the software, but I assumed it was spinning blades.

[–] [email protected] 8 points 1 year ago* (last edited 1 year ago) (2 children)

I see a lot of assets on the Blender market that are definitely not GPL or Creative-Commons licensed. Maybe I am missing something?

[–] [email protected] 15 points 1 year ago (2 children)

GPL or MIT is mandatory for any code-based product on the Blender Market.

All scripts, add-ons, and other code-based products may be licensed as either GPL or MIT. No other licensing options are currently permitted for code-based products.

Assets don't have to be free the same way code is, so there are mostly royalty-free products when it comes to assets.

It is true however, many addons charge more money for a "studio license". I've been confused about it too and I assume it wouldn't be enforcable with a GPL license. I don't mind it too much though as I think it fair to charge companies that generate more revenue a bit more than individuals

[–] [email protected] 6 points 1 year ago (1 children)

My point was mainly that those 25 million might be largely made up from not GPL assets sold on that market place and not GPL software.

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

Could you link some examples?

Also keep in mind that people can release their work under multiple licenses, so they may upload the same work with a different license (like a privative one) to other markets.

[–] [email protected] 3 points 1 year ago (1 children)

I think they are free to charge some users more for a copy. But as it's GPL, any person is allowed to make a copy and share that with a studio. But would it be worth it as it's more trouble for accounting?

[–] [email protected] 3 points 1 year ago

probably - I think most studios would be okay with paying more, the prices are pretty fair compared to what's common in the industry. And on top of that they'd probably have to do without tech support from the devs which is quite important for studios

[–] [email protected] 5 points 1 year ago

I'm not sure, but OP specifies code being restricted to GPL, not all assets.