this post was submitted on 04 Jan 2024
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Gavin Verhey, one of the lead designers at Wizards, posted an interesting question on Twitter:

"You get to pick one Magic keyword mechanic to return in 2024. What is it?"

What are we bringing back?!

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[–] [email protected] 10 points 10 months ago* (last edited 10 months ago) (1 children)

My crazy long shot that’s never coming back as is, sadly: Dredge. I think it’s such a fun and unique mechanic, and cards like Life from the Loam are excellent examples of how it can be done well.

More realistically: I’d love to see Buyback again, an old one I loved from Exodus. Capsize every turn!

[–] [email protected] 6 points 10 months ago (2 children)

Dredge is really hard to do well though, in that it makes a card playable no matter what else is written on it, and making a card too playable, then adding dredge onto it can easily make it broken enough to pick up bans in eternal formats. It's such a small design space, but I'd also love to see a few cards try to thread that needle.

Buyback is fun, Clockspinning in particular stands out as a fun card to play, even if it's not amazing. Expanding it to creatures would be a fun twist to see it come back with.

[–] [email protected] 4 points 10 months ago (2 children)

Yeah probably so difficult that even in the 0% chance it does come back the cards would be so neutered that what’s point.

A low dredge value helps though and even a few that are quirky would be cool. Like a recurring ETB effect on a cheap artifact with dredge 2 that’s heavy on the lore. Something!

[–] [email protected] 4 points 10 months ago (1 children)

We did get a dredge card fairly recently in [[Shenanigans]], the key here was a niche (but okay priced) effect + a low dredge number. Brings it more in line with the original "fair" use of dredge (re buying useful cards)

[–] [email protected] 1 points 10 months ago

[[card name]] to call

[–] [email protected] 9 points 10 months ago (1 children)

A weird one, but Provoke. Green has been pretty bad in terms of creature combat lately, and fight spells are basically useless in constructed. I think Provoke is pretty balanced nowadays, given that it's dependent on attacking and there are already so many value engine permanents that killing 1 creature a turn (excluding the turn it comes down) is strong but not unbalanced. Tacking on a condition or mana cost could also tone it down for lower rarities/mana values).

My more conventional pick would be Persist, lots of design space and it's fun to get extra use out of your creatures.

[–] [email protected] 4 points 10 months ago (1 children)

Wow I completely forgot about this ability! Kind of like a mini [[Lure]]. There seem to be only 9 cards with it too. I think this could be a great ability for green to get more of and makes total sense color-wise.

[–] [email protected] 1 points 10 months ago

[[card name]] to call

[–] [email protected] 8 points 10 months ago* (last edited 10 months ago)

inb4 "All abilities are just kicker" 😛 (TCC vid)

but seriously, I would love to see Buyback as well, I loved Whispers of the Muse and Forbid. Other than Buyback I would also love to see Spectacle come back. I feel like we don't have enough good Spectacle cards.

[–] [email protected] 8 points 10 months ago (2 children)
[–] [email protected] 6 points 10 months ago

How about "Bands with..."

We can now do such fun things as "Bands with planeswalkers", "Bands with melded creatures", and "Bands with vehicles".

[–] [email protected] 4 points 10 months ago

Benalish hero crew!

[–] [email protected] 6 points 10 months ago
[–] [email protected] 2 points 10 months ago