this post was submitted on 13 Dec 2023
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Linux Gaming

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Discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck). Potentially a $HOME away from home for disgruntled /r/linux_gaming denizens of the redditarian demesne.

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[–] [email protected] 191 points 10 months ago* (last edited 10 months ago) (1 children)

If only we had more programmers

MFer you just fired like a thousand of them

[–] [email protected] 48 points 10 months ago

If only we could fire a couple more of them...

[–] [email protected] 109 points 10 months ago (6 children)

Meanwhile back in 2004, Epic released Unreal Tournament 2004, with a dedicated Linux installer on the first disc.

[–] [email protected] 29 points 10 months ago (2 children)

Correct me if I’m wrong but it was hidden on the last disk! (And the box did not mention it in any way)

Good times.

[–] [email protected] 10 points 10 months ago

You may absolutely be correct, I only learned of it a decade after I bought the game.

Still awesome to include a native Linux version of the game back in 2004!

[–] [email protected] 10 points 10 months ago* (last edited 10 months ago)

I conveniently had my UT04 retail box sitting on the shelf next to me. I can confirm there's a little penguin on the back of package, and under OS requirements they list Linux with an asterisk explaining it's not supported by Atari (publisher).

There is nothing else in the manual indicating how to use the Linux version, which disk to use, or any additional information that I can find.

Edit: geez I miss game manuals sometimes. All the game mechanics are so nicely explained, and it has instructions to setup modding tools!

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[–] [email protected] 104 points 10 months ago (2 children)

Imagine being the editor of a cross-platform game engine and pretending you don’t have enough developers to port the games you developed for other platforms…

What’s your message here Timmy huh?

“Our game engine is so shitty that even us can’t afford to develop our games on Linux with it”

What a fraud…

[–] [email protected] 28 points 10 months ago (1 children)

Every engine in this generation has the ability to do multibuilds. The networking and security will be the only thing other than that. This is Unreal Engines official Linux documentation so it's all bullshit. https://docs.unrealengine.com/4.27/en-US/SharingAndReleasing/Linux/GettingStarted/

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[–] [email protected] 19 points 10 months ago

They literally just need to enable it in the dev page of EAC and Proton handles the reat.

[–] [email protected] 77 points 10 months ago (6 children)

(Copied from a comment I made in another community about this)

There's an interesting issue here that shows Linux support is a cultural thing, not a business thing.

They've presented it as "it doesn't make sense to financially support Linux due to low player count." But they don't need to provide official support, they just need to tick a box and say "yeah, we don't support this, do it at your own risk."

From a purely financial point of view, Linux support is almost free. If you release your game, a bunch of developers off of your payroll will just add Linux support. You don't even need to give them technical support because they use an unsupported platform.

To use business lingo, blocking Linux support is just leaving money on the table.

But I think a lot of companies feel like they have to have full control of everything. That everything they do most be fully supported and approved by them. That they are scared of letting the community take charge of things because it might tarnish your brand or whatever.

They are worried that there'll be graphical bugs or something and that'll make Fornight look bad, so it's better for their brand image to just block everything they don't have control over.

It's a worrying pattern I've seen in a few places, including Mozilla of all things.

... Or maybe it's just that Epic are too stubborn to accept help and contributions from anyone else, especially their "enemies".

I have been wondering why they don't just take Heroic launcher and add a skin around it to make an "official" launcher. It's probably just because they are too prideful to support anything open source or Valve. They think that they need to make their own thing, rather than using existing code.

Sorry for the rambling post, but I think this situation is more due to an unhealthy company culture than "lol 2% market share" as they present it.

[–] [email protected] 47 points 10 months ago (2 children)

Sweeney doesn't want his games to be available anywhere but Epic's proprietary shit. Which is hilarious given his crusades against Apple and Google

[–] [email protected] 18 points 10 months ago (1 children)

Nah that's precisely why he's on the crusade so epic will be free to do that and he thinks it'll make him look like the good guy when they do it

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[–] [email protected] 13 points 10 months ago

Rules for thee not for me

[–] [email protected] 42 points 10 months ago

The CEO of Epic is a world renowned twat.

[–] [email protected] 23 points 10 months ago (1 children)

They probably just don't want to make it available on steam, or get their client working on linux.

[–] [email protected] 14 points 10 months ago* (last edited 10 months ago) (3 children)

The thing is, they don't have to. We have Heroic/Legendary Games Launcher, and Lutris too.

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[–] [email protected] 19 points 10 months ago

Linux support is almost free.

It also gives you a lot of value, since Linux users are better at reporting bugs(i saw a post from a developer who called this out) and therefore it's easier to find and fix them. A bug free game is something everyone benefits from. If Linux users see bugs more often and therefore report them more often you save a lot of money since you don't have to pay people who test your game.

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[–] [email protected] 68 points 10 months ago (4 children)

(All copy-pasted from what I've written in the linux_gaming subreddit)

This is the same guy who compared Linux to moving to Canada once, had moved away from PC gaming because of "rampant piracy" only to return back to it because he wanted that sweet, sweet pie of the market Valve had ripened, built the shittiest store imaginable, that was initially literally spyware and took 3 years to get a fucking shopping cart feature, did all these shitty exclusives to keep the said store afloat, instead of you know, trying to improve it? The same guy who allowed shitty creepto games into his store only when Steam had banned them (btw does anyone remember that Epic Shit Store was supposed to be a "highly curated store")?

And this is the same company who specifically makes sure Fortnite won't run on Linux because they literally use several anti cheat software, apart from the one they're literally developing themselves, deliberately to NOT make Linux run it (such confidence on their software amirite :V)? The same company who has (hopefully had) a dumbass developer complaining about Steam Deck "not having Fortnite???" and that's "fragmenting his library???".

And there is also the matter of Rocket League, Artstation, Bandcamp, and so many other things.

Epic and Tim Sweeney are the most two-faced scumbags I've ever witnessed in my life, and it still fucking hurts me because I've loved the Unreal series so goddamn much, man.

In fact, I'm more angry at Heroic and Lutris and co. for allowing games to be installed from that store. Epic shouldn't get this amount of work done for them for free.

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[–] [email protected] 63 points 10 months ago* (last edited 10 months ago) (17 children)

Tim Sweeney is a fuckin retard.
All it takes is one click in the EAC SDK to support Valve's Proton. (⁠┛⁠◉⁠Д⁠◉⁠)⁠┛⁠彡⁠┻⁠━⁠┻

[–] [email protected] 59 points 10 months ago

Tim Sweeney is a fuckin retard.

Can we please not belittle the mentally disadvantaged by comparing them to Tim Sweeny?

[–] [email protected] 24 points 10 months ago

At this point, they've invested more in not supporting Linux. This is after Linux decided to support Fortnite instead.

[–] [email protected] 16 points 10 months ago (1 children)
[–] [email protected] 44 points 10 months ago* (last edited 10 months ago) (1 children)

Easy Anti-Cheat, the anti-cheat that's literally owned by Epic Games.

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[–] [email protected] 12 points 10 months ago

It's just Tim Slimy being an absolute jackass

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[–] [email protected] 57 points 10 months ago

Don’t take any words as truth, from this jerkoff. Tim will do literally anything to avoid giving people what they’re asking for

[–] [email protected] 53 points 10 months ago (2 children)

Kinda weird when both Unreal Engine and EAC, both owned by Epic, actually already have Linux/Proton support, yet games that exclusive to Epic Store won't support Linux, or drop Linux support once they become Epic Store exclusives.

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[–] [email protected] 47 points 10 months ago (1 children)
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[–] [email protected] 43 points 10 months ago

you’re paying other developers off to convince them not to launch their own stores

lmao says the ceo of the company that pays developers off to launch exclusively on egs

[–] [email protected] 41 points 10 months ago

Not having Fortnite sounds more like a feature than a fault.

[–] [email protected] 40 points 10 months ago (5 children)

What did he meant by The Linux problem?

[–] [email protected] 45 points 10 months ago* (last edited 10 months ago) (4 children)

He means Linux had sex with his wife and now he's mad.

[–] [email protected] 21 points 10 months ago

In defense of his wife, Linux is too hot to refuse sex with.

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[–] [email protected] 33 points 10 months ago (1 children)

He means they have a problem with Linux users. What other reason would there be to buy up games and remove native Linux support the second its removed from the steam store? (Rocket League for example)

[–] [email protected] 9 points 10 months ago (3 children)

The Epic Games Store doesn't have a Linux client, so it's understandable from a business perspective to not develop a product no new customers will be able to buy.

It's a middle finger to existing customers though, especially with the outdated Linux version being downloaded by default. They should prioritize proton to enable online play on multiplayer game, but as established, they don't care about Steam Linux users

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[–] [email protected] 23 points 10 months ago* (last edited 10 months ago)

Eh... "gaslighting 101" -- swears randomly (against the victim/target), throws in a (non-random) praise to "raise the fire even more", refuses to elaborate.

[–] [email protected] 16 points 10 months ago

Linux users have too much self respect and expect too much privacy and control over their own devices. That's a problem.

[–] [email protected] 9 points 10 months ago

I think he means the whole “Not enough users to justify porting applications, users don’t use it because applications don’t support it” thing.

The problem is that logic has been dead for years. Users are here. The Steam Deck is wildly popular. Tim Sweeney is just a dumbass.

[–] [email protected] 31 points 10 months ago* (last edited 10 months ago)

What a tool. Fortnite generated $6 billion in 2022. He could throw hundreds of programmers just at Linux compatibility and it would still be obscenely profitable.

[–] [email protected] 18 points 10 months ago (5 children)

Just out of curiosity but how many users have the deck? Aren't they already ~10M?

[–] [email protected] 22 points 10 months ago (1 children)

Well if you're counting, I've got one.

[–] [email protected] 8 points 10 months ago (3 children)
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[–] [email protected] 10 points 10 months ago (2 children)
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[–] [email protected] 9 points 10 months ago (4 children)

fyi you can play fortnite in a single gpu passthrough win10 vm on linux if you configure your vm to hide the hypervisor status.

[–] [email protected] 25 points 10 months ago

Yes but then they'd be playing Fortnite

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