this post was submitted on 08 Dec 2023
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[–] [email protected] 131 points 11 months ago* (last edited 11 months ago) (1 children)

Remember: no preorder. No matter how good No Man's Sky turned out eventually, this will only be their second game of the open-world survival genre and it might need to go through the same engoodening. I just hope Sean leaves the PR to people who can do PR.

[–] [email protected] 16 points 11 months ago (1 children)

Speaking of which, do we have a Lemmy version of r/patientgamers? I miss that place

[–] [email protected] 29 points 11 months ago (1 children)

[email protected] is the largest community that I'm aware of

[–] [email protected] 10 points 11 months ago

Thank you, I just subscribed.

[–] [email protected] 36 points 11 months ago (2 children)
[–] [email protected] 27 points 11 months ago* (last edited 11 months ago) (3 children)
[–] [email protected] 17 points 11 months ago

"you can always fix it later" says the cyberpunk team lol, that can't be real

[–] [email protected] 13 points 11 months ago

I don't see the problem. He's scaling back from over 200 galaxies with trillions of planets to a single planet.

[–] [email protected] 7 points 11 months ago

That’s actually hilarious

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[–] [email protected] 35 points 11 months ago (3 children)

Definitely interested. Hello Games may have stumbled on the NMS launch, but they've more than proven themselves since then!

[–] [email protected] 9 points 11 months ago (1 children)

would be real awkward if they mess it up twice

[–] [email protected] 6 points 11 months ago

At least this time they're not starting from scratch. I'm sure a lot of systems can be transferred over from NMS, excluding the ones that either weren't well received or don't make sense in a fantasy setting. Although we know Sean Murray is the king of overhyping even if they eventually delivered a good game. Almost as bad as Peter Molynieux

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[–] [email protected] 29 points 11 months ago

No pressure.

[–] [email protected] 20 points 11 months ago (1 children)

Open world survival game with crafting mechanics. But the world is bigger or something and procedural generation.

Yawn.

[–] [email protected] 7 points 11 months ago (1 children)

If we’re to believe his new marketing spiel, I think that the catch or the draw is that the entire world actually happens to be explorable this time.

[–] [email protected] 5 points 11 months ago (1 children)

And that would be interesting because?

[–] [email protected] 5 points 11 months ago (1 children)

Yeah, I feel like we so easily forget that bigger does not mean better. If it's larger than what the development team is capable of touching by hand, then more often than not it's just empty or uninteresting space.

[–] [email protected] 2 points 11 months ago

Make the mechanics interesting and even the traversal could be fun. I'll wait on this one tho. Also cos I got a lot of backlog.

[–] [email protected] 20 points 11 months ago

Really excited for this! Hope they learned their lesson this time and aren’t gonna over promise.

Even though it looks really polished already considering it’s all in game footage, I hope they’ll give it a few more years before it comes out.

[–] [email protected] 17 points 11 months ago (3 children)

What is the goal in this game? Watching the trailer just shows people running around different areas on foot or on creatures. Is this another “explore” game like No Mans Sky, or is there a mystery to solve, or is it an FPS?

[–] [email protected] 5 points 11 months ago

This is my biggest question as well. I need a game to have direction.

NMS was mostly an open exploration game, but it did have a questline, albeit basically just forcing you to explore. So I'm expecting something similar here (though the fighting looked better).

[–] [email protected] 4 points 11 months ago

Based on the trailer, it reminded me of Valheim. So a progression of zones/materials, but an 'open' game. But how knows, maybe they'll add a story element?

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[–] [email protected] 14 points 11 months ago (7 children)

I was curious if they'd be working with a publisher or going indie this time. The article didn't say. So I went straight to their website and their newsfeed hasn't been updated in like a year.

So I think it's safe to say they haven't gotten much better at PR 😂

[–] [email protected] 10 points 11 months ago (1 children)

https://lightnofire.com/press

Hello Games is an independent video games developer based in Guildford, United Kingdom.

We are developers and publishers of Light No Fire, Joe Danger, The Last Campfire and No Man’s Sky.

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[–] [email protected] 8 points 11 months ago

"Whatever you do, don't let Sean go on Colbert again!"

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[–] [email protected] 12 points 11 months ago (3 children)

This looks amazing. I love space, but fantasy is much more up my alley. I keep hearing how amazing NMS is, so I just hope they learned their lessons

[–] [email protected] 2 points 11 months ago

It really does look amazing, just hope it holds up

[–] [email protected] 2 points 11 months ago

I was wondering if there would be magic or something

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[–] [email protected] 6 points 11 months ago (9 children)

So...what do you do in this game? We've seen movement and very basic NPC interactions. Building entire or part of buildings automatically. But that's it. They mostly just showed off pretty, but almost entirely empty landscapes.

They are also doubling down on procedural generation. I hope they learned from NMS that procedural generation can be useful but only if there are interesting things to do that get generated. If you generated the same set of boring landmasses, there's no point. I saw nothing in this trailer remotely new.

Also their trailer's text was hot garbage. "A fantasy earth". No shit, really? No one would have got that from the fucking dragons.

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[–] [email protected] 4 points 11 months ago

It releases tomorrow and won't be playable for 5 years

[–] [email protected] 4 points 11 months ago

hello games famously never overpromises on their games before release

[–] [email protected] 3 points 11 months ago

This look great! When come out? Cannot wait.

[–] [email protected] 3 points 11 months ago* (last edited 11 months ago) (3 children)

For me, they STILL haven’t fixed the most important issue with No Mans Sky, which is actually occupying the planets with interesting POIs instead of copy and pasting the same damn thing or just having nothing at all. Hence why I get so fucking bored 15 hours in. Plus the lack of any biomes, just a single biome across every freaking planet with the same fauna and flora so you know exactly what to expect.

So I’m curious to see how they tackle those issues beforehand. Regardless, PR has never been their strongsuit so I’ll be sticking far away from them for the time being. We’ll see how this goes.

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[–] [email protected] 2 points 11 months ago* (last edited 11 months ago) (1 children)

I'm a bit surprised they haven't joined forces with Peter Molyneux. They clearly need someone with a bit more experience at the PR side of things so they don't over-promise!

[–] [email protected] 4 points 11 months ago (1 children)

Black and white flashback.

[–] [email protected] 4 points 11 months ago

Hell, Fable flashback!

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