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submitted 10 months ago by [email protected] to c/[email protected]

Plus switching from the subscription model to a one-time fee for commercial PC-only license. Nice.

I enjoyed this part of the announcement:

We have seen other platforms making awkward moves with their pricing and terms, so we thought, what if we did the opposite

I wonder who they could possibly be referencing ๐Ÿค”

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[-] [email protected] 18 points 10 months ago

This is so great for people like me who will never ever make any games worth selling ๐Ÿ™ƒ

[-] [email protected] 8 points 10 months ago

@saffron That's the spirit ๐Ÿ˜‚

[-] [email protected] 6 points 10 months ago

Plus switching from the subscription model to a one-time fee for commercial PC-only license. Nice.

I was here to joke about Godot, but that's actually fantastic.

[-] [email protected] 3 points 10 months ago

I agree. It's refreshing after what Unity did.

But after what Unity did, it's not surprising to see everyone on edge.

Trust in proprietary software will continue to drop as more companies do shady things like Google, Microsoft, and Unity do.

Godot is a good game engine, and so is GameMaker.

But given that Godot is FOSS, I suspect educators will begin to use Godot more than Gamemaker.

[-] [email protected] 4 points 10 months ago

Funny, I was looking at the gamemaker pricing earlier this week and thinking about how it was absurd to be a subscription

[-] [email protected] 3 points 10 months ago

Perhaps losing you was the final straw that convinced them to change

[-] [email protected] 2 points 9 months ago

Oh no I hadn't used it before

[-] [email protected] 4 points 10 months ago

Well that was unexpected! I'm glad to see them go back to a one-time fee, that previous switch was basically the final nail in the coffin that cemented my migration to Godot at the time

[-] [email protected] 2 points 10 months ago

Encouraging to see that lessons can still be learned, at least!

this post was submitted on 21 Nov 2023
43 points (100.0% liked)

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