[-] [email protected] 10 points 1 week ago

Same in Python, Rust, Haskell and probably many others.

But apparently JS does work that way, that is its filter always iterates over everything and returns a new array and not some iterator object.

[-] [email protected] 12 points 1 month ago

It seems OP wanted to pass the file name to -k, but this parameter takes the password itself and not a filename:

       -k password
           The password to derive the key from. This is for compatibility with previous versions of OpenSSL. Superseded by the -pass argument.

So, as I understand, the password would be not the first line of /etc/ssl/private/etcBackup.key, but the string /etc/ssl/private/etcBackup.key itself. It seems that -kfile /etc/ssl/private/etcBackup.key or -pass file:/etc/ssl/private/etcBackup.key is what OP wanted to use.

[-] [email protected] 19 points 1 month ago

Oracle trilateration refers to an attack on apps that have filters like "only show users closer than 5 km". In case of the vulnerable apps, this was very accurate, so the attacker could change their position from the victim (which does not require physical movement, the application has to trust your device on this, so the position can be spoofed) until the victim disappeared from the list, and end up a point that is almost exactly 5 km from the victim.

Like if it said the user is 5km away, that is still going to give a pretty big area if someone were to trilateral it because the line of the circle would have to include 4.5-5.5km away.

This does not help, since the attacker can find a point where it switches between 4 km and 5 km, and then this point (in the simplest case) is exactly 4.5 km from the victim. The paper refers to this as rounded distance trilateration.

[-] [email protected] 6 points 3 months ago

:highlight Normal guifg=0 guibg=0 worked for me, at least when run interactively in a nvim -u NORC session.

[-] [email protected] 17 points 5 months ago

My understanding is that all issues are patched in the mentioned releases, the config flag is not needed for that.

The config flag has been added because supporting clients with different endianness is undertested and most people will never use it. So if it is going to generate vulnerabilities, it makes sense to be able to disable it easily, and to disable it by default on next major release. Indeed XWayland had it disabled by default already, so only the fourth issue (ProcRenderAddGlyphs) is relevant there if that default is not changed.

[-] [email protected] 6 points 5 months ago

I'm betting there's probably something that generates the key from a vastly smaller player input, i.e what gameobjects you interacted with, in what order, or what did you press/place somwhere. But that also means that the entropy is probably in the bruteforcable range, and once you find the function that decrypts the secrets, it should be pretty easy to find the function that generates the key, and the inputs it takes.

When handling passwords, it is standard practice to use an intentionally costly (in CPU, memory, or both) algorithm to derive the encryption key from the password. Maybe the dev can reuse this? The resulting delay could easily be masked with some animation.

[-] [email protected] 5 points 6 months ago

I feel like the sentence also means "it's kinda obvious when you think about it, so we won't explain, but it's actually important, so you probably should make sure you agree".

[-] [email protected] 10 points 8 months ago

The bootloader is stored unencrypted on your disk. Therefore it is trivial to modify, the other person just needs to power down your PC, take the hard drive out, mount it on their own PC and modify stuff. This is the Evil Maid attack the other person talked about.

[-] [email protected] 26 points 1 year ago

Imagine a soccer ball. The most traditional design consists of white hexagons and black pentagons. If you count them, you will find that there are 12 pentagons and 20 hexagons.

Now imagine you tried to cover the entire Earth in the same way, using similar size hexagons and pentagons (hopefully the rules are intuitive). How many pentagons would be there? Intuitively, you would think that the number of both shapes would be similar, just like on the soccer ball. So, there would be a lot of hexagons and a lot of pentagons. But actually, along with many hexagons, you would still have exactly 12 pentagons, not one less, not one more. This comes from the Euler's formula, and there is a nice sketch of the proof here: .

[-] [email protected] 5 points 1 year ago

Every prime larger than 3 is either of form 6k+1, or 6k+5; the other four possibilities are either divisible by 2 or by 3 (or by both). Now (6k+1)² − 1 = 6k(6k+2) = 12k(3k+1) and at least one of k and 3k+1 must be even. Also (6k+5)² − 1 = (6k+4)(6k+6) = 12(3k+2)(k+1) and at least one of 3k+2 and k+1 must be even.

[-] [email protected] 11 points 1 year ago

That's because all the audio drama focused on PulseAudio.

[-] [email protected] 6 points 1 year ago

Same for Polish. One funny thing I've noticed is that in one of the examples, the person tries to stay at a hotel, and the price is clearly in the old currency, which has not been used since 1997.

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metiulekm

joined 1 year ago