[-] [email protected] 18 points 2 months ago

You can get the manga officially from here in its original form: https://www.aerialline.com/comics/ubunchu/

It's licensed under CC-BY NC 3.0 and the author includes the original photoshop files if you want to edit them.

It's pretty funny. I own a physical copy.

[-] [email protected] 38 points 3 months ago

Tech Enthusiasts: Everything in my house is wired to the Internet of Things! I control it all from my smartphone! My smart-house is bluetooth enabled and I can give it voice commands via alexa! I love the future!

Programmers / Engineers: The most recent piece of technology I own is a printer from 2004 and I keep a loaded gun ready to shoot it if it ever makes an unexpected noise.

1
submitted 7 months ago by [email protected] to c/[email protected]

GOG, the DRM-free game store, is having a new year sale until February 5th. It includes discounts up to 90% off, and encompasses over 4600 games and 386 visual novels.

Here are some interesting picks:

Yuri:

NSFW or Rated 18+:


And there are plenty more on sale!

1
submitted 8 months ago by [email protected] to c/[email protected]

MangaGamer is having a sale for many of their games until January 31st, up to 60% off. This sale is also happening on Steam if you prefer to buy your games there.

Some notable dual-language titles:

Some big sales (these games are English-only):

There are also some Drama CDs for sale.

1
submitted 8 months ago by [email protected] to c/[email protected]

This is an excerpt from a post on the Lutris Patreon page a few months ago:

The slow and consistent decrease of financial support

On a less positive note, I’d like to address the painful direction the Lutris Patreon (and financial support in general) is taking. The current earnings of the Lutris Patreon is about half of what it was in September 2020. This was a time before the Steam Deck when Lutris was far less complete than what it is today.

...

I fully understand that the current economic situation makes things harder for most to give to open source projects and can’t thank enough all of you who still make monthly donations! I’m slightly hopeful that the introduction of cloud saves in Lutris will change the direction the Patreon has taken. While self hosting your cloud saves with Nextcloud will be the default option, it will also be possible for $5 Patrons to host your saves on Lutris.net.

In any case, working full time on Lutris will soon come to an end since it is not sustainable and I will eventually run out of savings.

You can see a graph of financial support for Lutris on Patreon over time here: https://graphtreon.com/creator/lutris#

2
submitted 8 months ago by [email protected] to c/[email protected]

This is an excerpt from a post on the Lutris Patreon page a few months ago:

The slow and consistent decrease of financial support

On a less positive note, I’d like to address the painful direction the Lutris Patreon (and financial support in general) is taking. The current earnings of the Lutris Patreon is about half of what it was in September 2020. This was a time before the Steam Deck when Lutris was far less complete than what it is today.

...

I fully understand that the current economic situation makes things harder for most to give to open source projects and can’t thank enough all of you who still make monthly donations! I’m slightly hopeful that the introduction of cloud saves in Lutris will change the direction the Patreon has taken. While self hosting your cloud saves with Nextcloud will be the default option, it will also be possible for $5 Patrons to host your saves on Lutris.net.

In any case, working full time on Lutris will soon come to an end since it is not sustainable and I will eventually run out of savings.

You can see a graph of financial support for Lutris on Patreon over time here: https://graphtreon.com/creator/lutris#

1
submitted 11 months ago* (last edited 11 months ago) by [email protected] to c/[email protected]

Subarashiki Hibi (Wonderful Everyday in English) was released by Frontwing in 2017 following a successful Kickstarter campaign. It was released on Steam and JAST.

With one catch: the Steam release only includes the first chapter of seven.

In my experience, it takes about 6 hours to play the first chapter, and the other 6 chapters take another 54 hours to complete. Essentially, 90% of the game is missing. The reason the game was released on Steam in this incomplete state is due to the adult content present in the other chapters. Certain adult content is not allowed on Steam. Not that chapter 1 is free of adult content anyway...

So, Frontwing offers the other 90% of the game as a patch you need to manually apply to the Steam game. You need to find out about this patch's existence from this vague Steam announcement (the store page doesn't mention this at all). If you play through all the routes in chapter 1, there's nothing to suggest you haven't just played the entire game. You get a pretty end credits scene and you're kicked back to the title screen. Because every chapter has its own ending theme.

This announcement links to their Kickstarter Updates page. Because there are 58 updates on the page, you need to click "Load More" 3 times to find this page. It tells you that you then need to go to this special page to download the patch from JAST. If you clicked the link, you'll notice that it doesn't work anymore.

That's because the link was changed a year or so ago and doesn't redirect. The patch is now offered on this page. I did not discover this from any of Frontwing's announcements. I found this out from the comments section of a community guide on the Steam forums.

The instructions on the JAST page are wrong, too. It tells you to "Extract the patch files from the archive and run ".exe" file to install the patch." What you actually need to do is go to the game's Steam folder and replace all the .arc files with the ones from the patch folder.

I wouldn't say this is easy to find. Some people can't find it. It's scary to imagine how many people don't know this patch exists at all...

If you want to play Subahibi (it's a great game, seriously, play it), it makes sense to just buy it from JAST instead. They give you the entire game and it just works, no patching required. Though, fair warning that these releases are only in English (no Japanese option), and there's a lot of disturbing sexual content. The second chapter in particular has various kinds of disturbing sexual content. So much that I can't enumerate it all... The game is also very dark. But hey, it's a kamige, and I thought it was a good read...mostly in spite of that stuff.

This is easily the worst experience I've ever had on Steam. Are there other strange Steam releases like this where you need to scour the web for the rest of the game? I want to know! Or, conversely, has a Steam release actually been better than a GOG/JAST/MangaGamer store release?

1
submitted 11 months ago by [email protected] to c/[email protected]

cross-posted from: https://lemmy.comfysnug.space/post/432866

This feature proposal from the VNDB beta has made it into the live site! We can now start tagging VNs known to have DRM:

Alrighty, still not really polished or finished yet, but it doesn't look like the main data model or guidelines will change much so I've pushed it live now.

If you want to filter for DRM-free visual novel releases, you can do that now.

I consider this mission accomplished. \o/

The wording "Digital Restrictions Management" was almost snuck into the guidelines proposal, and unfortunately I can't claim to have had anything to do with that :)

The official guidelines are available here. Interestingly, the final wording is:

Some releases have DRM (Digital Rights Management or, more accurately, Restrictions Management)

Now for the fun part: documenting which releases are encumbered with DRM. If you know one of the VNs you've purchased has DRM or is DRM-free, please help by editing the VNDB releases entry to reflect this!

Hopefully, we'll all be able to make more informed purchasing decisions now.

1
submitted 11 months ago by [email protected] to c/[email protected]

cross-posted from: https://lemmy.comfysnug.space/post/432866

This feature proposal from the VNDB beta has made it into the live site! We can now start tagging VNs known to have DRM:

Alrighty, still not really polished or finished yet, but it doesn't look like the main data model or guidelines will change much so I've pushed it live now.

If you want to filter for DRM-free visual novel releases, you can do that now.

I consider this mission accomplished. \o/

The wording "Digital Restrictions Management" was almost snuck into the guidelines proposal, and unfortunately I can't claim to have had anything to do with that :)

The official guidelines are available here. Interestingly, the final wording is:

Some releases have DRM (Digital Rights Management or, more accurately, Restrictions Management)

Now for the fun part: documenting which releases are encumbered with DRM. If you know one of the VNs you've purchased has DRM or is DRM-free, please help by editing the VNDB releases entry to reflect this!

Hopefully, we'll all be able to make more informed purchasing decisions now.

2
submitted 11 months ago by [email protected] to c/[email protected]

This feature proposal from the VNDB beta has made it into the live site! We can now start tagging VNs known to have DRM:

Alrighty, still not really polished or finished yet, but it doesn't look like the main data model or guidelines will change much so I've pushed it live now.

If you want to filter for DRM-free visual novel releases, you can do that now.

I consider this mission accomplished. \o/

The wording "Digital Restrictions Management" was almost snuck into the guidelines proposal, and unfortunately I can't claim to have had anything to do with that :)

The official guidelines are available here. Interestingly, the final wording is:

Some releases have DRM (Digital Rights Management or, more accurately, Restrictions Management)

Now for the fun part: documenting which releases are encumbered with DRM. If you know one of the VNs you've purchased has DRM or is DRM-free, please help by editing the VNDB releases entry to reflect this!

Hopefully, we'll all be able to make more informed purchasing decisions now.

1
submitted 11 months ago by [email protected] to c/[email protected]

Yorhel added preliminary DRM support to the VNDB beta site on September 12th, 2023.

The goal of this beta - aside from some testing - is to pre-seed the list of DRM types. So go ahead and add and edit DRM types and figure out how to best name and document them. While I can easily transfer the list of DRM types to the main site when it goes live, I'll probably not transfer the DRM info added to releases, so don't go overboard with that yet.

List of all known DRM types: https://beta.vndb.org/r/drm

If you've encountered a type of DRM that isn't listed here, please add it! However, don't bother with documenting which releases are encumbered with DRM just yet, as this data won't make it over to the real site.

This feature has been in Beta for three weeks and it seems pretty close to releasing. Outstanding issues:

  • It's possible to search releases by DRM type, but not yet by DRM property
  • Guidelines & documentation (some progress has been made, but it's not done yet).
[-] [email protected] 15 points 1 year ago

macOS has made it difficult for both game developers and Wine developers to support the platform by letting their OpenGL support rot, removing 32-bit support, ignoring Vulkan and coming out with their own graphics API, Metal. Wine is in a worse state than on GNU/Linux. There aren't many native games available for macOS.

That being said, your best bet is likely CrossOver. They employ the principle Wine developers, worked with Valve on Proton, and have put a lot of effort into supporting macOS. They've got a free trial with complete functionality you can try out.

But if the games you're playing have native releases for macOS, that's not something you need to worry about. There are just so few games available on macOS that I assumed they don't. Now, I only have an Intel iMac which I never play games on so I couldn't tell you how the newer ARM laptops perform.

[-] [email protected] 36 points 1 year ago

BMW thinks so too!

BMW Handbook

[-] [email protected] 78 points 1 year ago

This is how the BMW a friend owns works, and it's not an EV. The unlock button in the driver's seat just stops working if the car is off.

How do I know this? I decided to stay in the car while my friend went to go get something, and it auto-locked as he walked away. After about 5 minutes of trying everything I could think of to get out (including attempting to climb into the boot, which was too small for anything except a malnourished child to fit through), he came back and unlocked it.

There is no manual way to unlock the door from the inside. I checked the driver's manual. It says it's impossible to do without "special knowledge" and does not provide any pointers on how to do so. The friend asked a guy at the BMW place after a service how to unlock it from the inside, and he said "oh, yeah, there's no way to do that," and laughed it off.

Previous BMW models weren't designed like this. I can't imagine what they'll do to the next generation...

[-] [email protected] 51 points 1 year ago

Linus Torvalds, the Finnish engineer who in 1991 created the now ubiquitous Unix alternative Linux, didn’t buy into this dogma. Torvalds and others, including Microsoft’s Bill Gates, believed that the culture of open exchange among engineers could coexist with commerce, and that more-restrictive licenses could forge a path toward both financial sustainability and protections for software creators and users.

It's kind of amazing that this article gets one thing right that most journalists don't, which is that pushover licenses are more restrictive toward the software's users than copyleft licenses, while simultaneously ignoring the fact that free software can be sold and the GNU Project actively encourages doing business with free software. However, I worry that by "more restrictive", this article isn't talking about passing on freedoms but instead talking about source-available licenses. I think this because it includes Bill Gates and Linus Torvalds in the same class, the former who was the CEO of a company that started the Shared Source Initiative, which was a source-available licensing program for Windows. Meanwhile, Linus Torvalds is a veteran of free software.

A little confusing, but I'll give them the benefit of the doubt here. They've got the history right for the most part.

As the tech industry grew around private companies like Sun Microsystems, IBM, Microsoft, and Apple in the late ’90s and early ’00s, new open-source projects sprang up, and established ones grew roots. Apache emerged as an open-source web server in 1995. Red Hat, a company offering enterprise companies support for open-source software like Linux, went public in 1999. GitHub, a platform originally created to support version control for open-source projects, launched in 2008, the same year that Google released Android, the first open-source phone operating system.

I don't understand why Github is being included in this list of "open source projects". Github isn't free software! It's as proprietary as it gets. Gitlab, Gitea, or Sourcehut make more sense as they are actually free software projects. It's a strange fact of life that the largest free software code forge is proprietary. I also think it does Apple a disservice by not mentioning the fact that Apple completely rebuilt its operating system on a free software BSD foundation in the late '90s, and then released parts of it as free software, like the XNU kernel, as well as CUPS, which I use today! Even as far back as the '90s, large private corporations like Apple were releasing both proprietary software and free software. Sun Microsystems of course was a much bigger free software contributor at the time.

All in all, I'm kind of confused by this paragraph. Is it trying to juxtapose "private companies" and "open-source"? Well, private companies just so happen to be the biggest contributors to the largest free software project today; the Linux kernel. Is it trying to say that private companies suddenly started releasing free software because of 'open-source'? Why list companies that have made big contributions to free software without listing those contributions, then?

This is made even more confusing when it talks about Amazon relying on the free software Java language developed by Sun, trying to make the point that private companies relied on a blend of proprietary and free software components. It confuses things a bit more by introducing patents when it starts off talking about copyright, which can also be registered for free software.

Others, including Kelsey Hightower, are more sanguine about corporate involvement. “If a company only ends up just sharing, and nothing more, I think that should be celebrated,” he says. “Then if for the next two years you allow your paid employees to work on it, maintaining the bugs and issues, but then down the road it’s no longer a priority and you choose to step back, I think we should thank [the company] for those years of contributions.”

I agree very much with this. Red Hat's many contributions to the freedesktop project come to mind.

There’s no singular definition, either. The Open Source Initiative (OSI) was founded in 1998 to steward the meaning of the phrase, but not all modern open-source projects adhere to the 10 specific criteria OSI laid out, and other definitions appear across communities.

I find this very troubling. The OSI applied for a trademark on "Open Source" in 1999 and were not granted it. They wanted to trademark the term so no one could twist "Open Source" into something it wasn't (there's a quote earlier in the article referring to "openwashing"), meaning they foresaw this. The Open Source Definition is very specific and if we start applying the term "open source" to source-available projects (or whatever else, like Brave Search's "open" API), it loses all its meaning, and Windows suddenly becomes an open source operating system.

Here's the Open Source Definition: https://opensource.org/osd/

Read it, know it, use it appropriately. It looks a lot like the Free Software Definition.

GitHub helped lower the barrier to entry, drawing wider contribution and spreading best practices such as community codes of conduct. But its success has also given a single platform vast influence over communities dedicated to decentralized collaboration.

Yes. That's pretty scary.

While this volunteer spirit aligns with the original vision of free software as a commerce-free exchange of ideas,

...No, it was never like that. Since this article judiciously references our shared history, let's talk about how Richard Stallman funded the GNU Project. Richard Stallman originally made his living off selling GNU Emacs (free software) on tapes to programmers so he could employ developers to work on parts of the GNU Project. Free software isn't about not making money. Linus Torvalds, in fact, is the guy that originally didn't want to make money from software! He originally released Linux under a restrictive license that prevented anyone from making any money from Linux. The GNU Project celebrated the kernel when Linus released it under a free license that allowed commercial exploitation—specifically, the GNU General Public License (V2).

But allowing anyone to use, modify, and distribute AI models and technology could accelerate their misuse.

This isn't new. The GNU Project has a page about why software must not restrict people from running it. The entire point of free software is that no one is at the mercy of the developers and their ethics. Personally, I don't trust OpenAI to know what is good for me.

LLaMA 2, a new model released in July, is fully open to the public, but the company has not disclosed its training data as is typical in open-source projects—putting it somewhere in between open and closed by some definitions, but decidedly not open by OSI’s.

This demonstrates why the Open Source Definition is important and canonical.


Overall, I'd say this article actually rates better than most articles I've seen written about free software in terms of accuracy and history. It makes some good points about funding. The article also includes voices from very relevant people in the free software / open source space, which is good.

[-] [email protected] 20 points 1 year ago

Not Power Profiles Daemon...

[-] [email protected] 18 points 1 year ago

Red Hat has decided to stop allocating resources for maintaining and improving these parts of the freedesktop project. Red Hat isn't working on proprietary versions of them. They've just decided to stop paying for work to be done on them. It just so happens that many of these projects were only being maintained by Red Hat employees, it seems.

128
submitted 1 year ago by [email protected] to c/[email protected]

What if your dev experience was entirely in the cloud?

These days, launching applications means navigating an endless sea of complexity. We felt this pain at Google, so we started Project IDX, an experimental new initiative aimed at bringing your entire full-stack, multiplatform app development workflow to the cloud.

Project IDX gets you into your dev workflow in no time, backed by the security and scalability of Google Cloud.

Project IDX lets you preview your full-stack, multiplatform apps as your users would see them, with upcoming support for built-in multi-browser web previews, Android emulators, and iOS simulators.

As a Vim fanatic, I can't say I'll ever feel comfortable working in a browser, but some parts of IDX seem interesting. I wonder what the implications are for proprietary code.

I do think it solves an interesting problem where you're working on your desktop and decide to move to your laptop and continue working on the same codebase, but don't want to commit early so you can pull down the changes to your laptop.

It reminds me vaguely of Shells.

[-] [email protected] 21 points 1 year ago

Its still open source. You can still view the source code. That’s what open source is.

"Open Source" does not, and has never only meant, "you can view the source code". This is the Open Source Definition: https://opensource.org/osd/

Relevant excerpt:

  1. No Discrimination Against Fields of Endeavor

The license must not restrict anyone from making use of the program in a specific field of endeavor. For example, it may not restrict the program from being used in a business, or from being used for genetic research.

The Open Source Definition is very specific, and this license does not meet it. This license is, as it calls itself, "source-available".

If the OSI had obtained that trademark in 1999 on "Open Source", it would be abundantly clear what software really is and is not open source https://opensource.org/pressreleases/certified-open-source.php/

19
Visual Novel Fest Sale on Steam (store.steampowered.com)
submitted 1 year ago by [email protected] to c/[email protected]

There are over 1,000 games tagged "Visual Novel" for sale on Steam until August 14th.

Here are some notable dual-language titles:

Localization-only releases (i.e. they don't include the original Japanese script):

There are plenty of other great games here, too. It's a huge sale. I recommend Muv-Luv.

[-] [email protected] 35 points 1 year ago

For me, it's:

  • All software is shipped with as few changes as possible from upstream, so I'm getting the software as intended. If there's an issue, it's likely due to the software, not my distribution's unicorn configuration.
  • Pacman. This includes PKGBUILDs, syntax, and speed.
  • Good support. For all that this distribution isn't "the standard", you find install instructions in places you wouldn't expect, and more difficult things tend to work on Arch more easily than on other distributions.
  • Easy to set new things up. Because Arch doesn't ship with much configuration, there's no existing configuration you need to investigate in order to wrangle it to work with something new. This is also a downside, but we'll get to that...
  • Inertia. I installed it a few years ago, and I kind of want to move to openSUSE or Fedora, but I'm too comfortable here.

Downsides:

  • You need to configure everything. That includes the security stuff like AppArmor and SELinux you don't understand.
  • Occasional breakages. Arch doesn't break that often, but it's annoying when it does. Usually visiting bbs.archlinux.org is enough to set you on the right path.
  • Some software is packaged more slowly than other rolling distributions. Notably, GNOME is usually packaged a few months after openSUSE and Fedora ship it.
  • Constant updates! And HUGE updates, at that! Not great for computers you don't use often. If you do, make sure to pacman -Sy archlinux-keyring before you install new updates.
[-] [email protected] 23 points 1 year ago* (last edited 1 year ago)

What I like:

  • I like GNOME 40 more than GNOME 3 because it's prettier.
  • I like GNOME in general because it's stable with pretty, high quality bundled programs.
  • I like the UX. It takes all the good things about the macOS UX and makes them better, while taking all the bad things and making them less stupid.
  • I like that they completely separate the dock from normal window management, so I never hit it when my cursor reaches the edge of the screen.
  • I like that you can set Nautilus to use one-click to open folders, even though that is cribbed from Dolphin. (Even if I use lf most of the time)
  • I like the simple IBus integration that lets me setup my Japanese IME easily.

What I dislike:

  • I dislike that I need a system tray extension for some software.
  • I dislike how in-your-face the notifications are and that they can't be stacked.
  • I dislike that I need to use Dconf to set shortcuts for workspaces 5-10.
  • I dislike needing GNOME Tweaks to set autostart software/daemons—this is a basic feature, not a "tweak".
  • I dislike not having an easy way to port my settings for GNOME to a new computer. It's annoying to have to set all this stuff up again compared to Sway, where I clone a repository and copy some config files over.
  • I dislike the new screenshot tool in GNOME 40+. It automatically saves photos to a directory, rather than letting me copy it. Come to think of it, I also dislike that it doesn't support the same screenshot protocols Sway does for grim and slurp, which is my favorite screenshot workflow.
17
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]

We've been working on a guide to help players on all major GNU/Linux distributions play visual novels for the past few weeks. The main focus is on getting Japanese-only visual novels to work, because they tend to be much quirkier.

This guide is designed to be used by both beginners and experts, with minimal need to touch the command line.

openSUSE wins the award for "never had to touch the terminal" and "simplest setup instructions", but Fedora is a close second.

While there are a few existing visual novel guides for GNU/Linux around, we've tried to fill in the gaps we noticed. We've put a lot of research into this guide and ensured it is accurate while remaining simple and approachable.

If you're interested, start here!

We have an extensive Troubleshooting section on our Problems page if you're having trouble getting visual novels to work, too.


I wrote this guide with a lot of help from two other people, including /u/[email protected]. It’s available on our community wiki, https://wiki.comfysnug.space. As with all pages on our wiki, it’s licensed under Creative Commons Attribution-ShareAlike 4.0, meaning you’re free to share, remix, and build on the content as long as you credit us.

We also have some other pages you may find useful:

  • If you're looking for something to play, check out our Recommendations page.
  • If you want to know where and how to buy a visual novel you want to play, our comprehensive Buying page will help you out.
  • And if you want to read a visual novel in Japanese, our Reading in Japanese page offers a lot of advice and points you to some useful software to make the process easier.
[-] [email protected] 15 points 1 year ago

My main search engine is Mojeek, and my secondary search engine is Kagi. I've paid for Kagi for over a year, and it gets good results. I think it's great that every part of both search engines work without Javascript, and that Kagi's results pages are very light. It's also cool that it returns results for pages in the Internet Archive, which can be useful for certain esoteric topics. I'm de-ranking certain sites so they're pushed to the bottom of results, like quora, twitter, w3schools, and reddit.

There are also no ads! At all! I used Duckduckgo in a VM today and it was dreadful how far you have to scroll just to get past the ads and see the actual results.

Kagi gets great results. My only problem is that, just like Duckduckgo, they use the Bing API. Now, Kagi actually uses their own non-commercial index Teclis, combined with their news index Tinygem, as well as calling Google's API and many other search engine APIs (including Mojeek). My main search engine is Mojeek because they use their own index.

I've found Kagi great for technical/日本語 queries, which is something Mojeek doesn't handle well. If I want to learn about a certain topic, I search Wikipedia directly. I think Kagi is the nicest and fanciest Bing/Google proxy around, with easily the best user experience of any search engine.

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Spectacle8011

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