[-] [email protected] 1 points 21 hours ago

I had a hunch it would be Nerdcubed. This is almost as good as his birdplane moment: https://youtu.be/QR0DzGS8Q2c?t=539

[-] [email protected] 2 points 23 hours ago

It's just clumsy whataboutism. Nothing more to it.

[-] [email protected] 1 points 23 hours ago* (last edited 23 hours ago)

Consider looking into 3D-printed cases, if you have access to a printer or thought about getting one. Lots of nice small designs out there. For the price of one of your cases, you can get an excellent printer already.

[-] [email protected] 4 points 1 day ago

"Included kinetic sidepanel removal system." - I'm dying!

[-] [email protected] 3 points 1 day ago

This doesn't look like small form factor to me, if that's what SFF stands for.

[-] [email protected] 14 points 1 day ago

The difference with Atomic Heart is that it wasn't just made by a Russian developer, but that it also promoted a questionable outlook on the Soviet Union that closely mirrors the one the current Russian government is promoting.

[-] [email protected] 2 points 1 day ago

Reductio ad absurdum, meet your distant cousin, reductio ad Judeam.

[-] [email protected] 5 points 1 day ago

Whataboutism isn't a good look, but it's consistently the only defense that people who defend autocratic hellholes like Russia and China come up with. You know it's not even remotely the same.

[-] [email protected] 3 points 2 days ago

I think you should look into what Hezbollah actually says instead of naively (or deliberately) creating a false equivalency. Here's what they teach schoolchildren:

https://iranwire.com/en/features/67189/

[-] [email protected] 14 points 2 days ago* (last edited 2 days ago)

Because Reuters usually doesn't publish misleading opinion pieces.

[-] [email protected] 9 points 3 days ago* (last edited 3 days ago)

The thing is, this pornography and cats will tell future historians a ton about what people were like in our times. Not all of it will be accurate, but that's an issue with any primary source. Hell, watch some grainy smut from the '70s or '80s and pay attention to things other than the "action", like the choice of music, the way the actors are talking, how they are dressed, what the sets look like, what kind of excuses for plots are being used, all of which are clearly products of their time. Amateur stuff is even more illuminating. Before anyone thinks I'm overthinking this: We learned a lot about Ancient Rome from the smut Romans carved into buildings in Pompeii.

It's the same with old cat pictures. You can reasonably date many of them by what the background looks like, e.g. what kind of electronics and furniture are present, how people who are also in the photos are dressed, image quality (provided it hasn't been compressed to hell and back since), etc. These kinds of seemingly inconsequential artifacts of our time will be highly illuminating to future historians (provided they are being preserved), just like the complaint letters ol' Ea Nasir received thousands of years ago.

[-] [email protected] 8 points 3 days ago

Probably wrote at least parts of the article.

70
submitted 5 months ago by [email protected] to c/[email protected]

The cat is out of the bag and despite many years of warning before this and similar technology became widely available, nobody was really prepared for it - and everyone is solely acting in their own best interests (or what they think their best interests to be). I think the biggest failure is that despite there being warnings signs long before, every single country failed to enact legislation that could actually meaningfully protect people, their identity and their work(s) while still leaving enough room for research and the beneficial use of generative AI (or at least finding beneficial use cases).

In a way, this is the flip side of the coin of providing such easy access to cutting edge tech like machine learning to everyone. I don't want technology itself to become the target of censorship, but where it's being used in a way that harms people, like the examples used in the article and many more, there should be mechanisms, legal and otherwise, for victims to effectively fight back.

110
submitted 5 months ago by [email protected] to c/[email protected]

I would normally not link to a tweet, but it's from the YouTuber who is behind the global campaign that aims to prevent games companies from killing games people paid for:

https://www.stopkillinggames.com/

It seems that Ubisoft is either doubling down on deleting this game in order to throw a wrench into preservation efforts and activism (even though it'll achieve the polar opposite) - or that this was the plan all along and it's just blindly being carried out, bad optics be damned.

54
submitted 7 months ago by [email protected] to c/[email protected]
10
submitted 9 months ago by [email protected] to c/[email protected]
21
submitted 9 months ago by [email protected] to c/[email protected]

I think these two deserve more love. The sidescrolling presentation and gameplay makes them stand out, but they also boast a competent combat system, interesting narratives, colorful and detailed visuals and soundtracks so memorable, I ended up whistling some of the tunes for years.

30
submitted 9 months ago by [email protected] to c/[email protected]

I can't be the only one who loves these in-depth analyses from Digital Foundry, can I?

62
submitted 9 months ago* (last edited 9 months ago) by [email protected] to c/[email protected]

Personally, I really don't like most of these games due to the tedium and frustration that comes with hunger/thirst mechanics. Most of the exceptions that I do actually like either make up for it through something else that elevates the experience enough - or they either don't have these mechanics or allow for players to disable them.

Subnautica is an example of the latter. There's already a lot to like here: A gorgeous, hand-crafted world that skillfully strides the balance between being alien and familiar, a cool sci-fi aesthetic for everything that isn't natural, purposeful progression, fantastic atmosphere, swimming that feels great. The fact that I can play this game having only to worry about my breath and health is the cherry on top.

The Long Dark still has hunger and thirst, but I'm willing to overlook this just so that I can soak in the atmosphere of this frozen post-apocalypse. With relatively simple tech and straightforward mechanics, this game effortlessly manages to engross the player. I will admit though that when I found a nice deserted cabin at one point, I decided to end the game there, deciding that this was a suitable end point. I'll definitely pick it up again in the future, but not during this time of the year.

NEO Scavenger: It's kind of ironic that one of the most "hardcore" examples of this genre is also one of my favorites. Like with the other two, it's the atmosphere and the world that drew me in, but it's also that all of the intricate, unforgiving survival mechanics this game has, down to getting sick due to exposure, feel realistic and purposeful, instead of merely existing to tick a standard survival game checkbox. It's hard, not unfair, it's punishing and random without feeling uncontrollable.

61
submitted 9 months ago by [email protected] to c/[email protected]
view more: next ›

DdCno1

joined 1 year ago