this post was submitted on 14 Mar 2024
32 points (79.6% liked)
Games
16746 readers
768 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I think you should grab the free games.
Epic still has to pay the publisher whenever they give away a game. So, every time you grab a free game, the publisher gets money and Epic loses money. Right now they're losing hundreds of millions of dollars a year.
As long as you can limit yourself to only the free games, every free game you get causes Epic to lose money and gives money to some random publisher. I grab the free weekly game every week. I've never played any of them. But, if there's a really good one I haven't played, I might do that. The key thing is that each week I cost Epic some money.
I'm just wondering if Epic pays a flat fee for unlimited copies, or if they actually pay per key. Even in the flat fee scenario, I think devs would ask for a higher payout if they could expect a higher number of claims.
So yeah, I'll keep doing it until I hear a good reason not to.
I don't know much about it, but I read something about epic paying for "minimums", so it sounds like they pay a flat fee up to a certain number of "sales", then pay per-unit (or at least pay more) beyond that. But, like you said, more "free" games claimed is more units shifted, so publishers will expect higher fees, even if it's a flat fee.