this post was submitted on 14 Mar 2024
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[–] [email protected] 4 points 8 months ago* (last edited 8 months ago) (1 children)

I think Steam's cut should probably be something like 0.05 * (log(x) + 1) where x is number of copies sold.

[–] [email protected] 2 points 8 months ago (1 children)

You mean that games need to have 100 000 copies sold to get to the 30% cut?

[–] [email protected] 8 points 8 months ago

Yes. It would mean that small indie games with low sales wouldn't be hit as hard by Steam taking a cut, and huge hits that sell millions of copies would help subsidize this.